Electrocop's Hidden Past as Impossible Mission on Atari Lynx

Electrocop's Hidden Past as Impossible Mission on Atari Lynx

The revelation that the Atari Lynx launch title Electrocop began life as Impossible Mission offers a small but telling glimpse into the often-opaque process of intellectual property negotiation and brand leverage during early console development. This detail, brought to light by Games That Werent via Ross Sillifant, suggests a significant shift in marketing strategy for a game released alongside the console itself.

A Name Change, Not a Disaster

The Games That Werent article highlights an early development screenshot for the Atari Lynx, clearly showing the title Impossible Mission. Intriguingly, the visual content of this screenshot appears to have no major differences from the final Electrocop product. This suggests the change was primarily a rebranding exercise rather than a fundamental alteration of the game's design or mechanics. The original Impossible Mission was a well-regarded Commodore 64 title from 1984, known for its unique gameplay and synthesised speech.

The Shifting Sands of Development

Contemporary press reports, including those found in ACE magazine, also referred to the upcoming Lynx title as Impossible Mission. This indicates that the name was not merely an internal placeholder but was actively communicated to the media. The decision to ultimately release the game as Electrocop remains unclear. It is worth considering the commercial pressures of a console launch, where securing a recognisable name could have been seen as an advantage, or conversely, avoiding a direct sequel to an older title might have been preferred for a new platform.

Archival Work and Fading Memories

Rumours persisted for years that Electrocop was intended as a sequel to Impossible Mission. However, when questioned, developer Greg Omi could not recall if this was indeed the case. This highlights the challenges inherent in documenting game history, where memories can fade or become muddled over decades. The meticulous work of sites like Games That Werent, which collate scans from historical magazines and developer insights, becomes critical in piecing together these fragmented narratives. Without such efforts, these early development details would likely remain lost to time.

What This Means for Preservation

This particular discovery, while perhaps not earth-shattering, is a valuable addition to the historical record of the Atari Lynx. It provides concrete evidence of a game's identity evolving during its production cycle. For preservationists, understanding these shifts helps to build a more complete picture of a console's launch line-up and the strategic decisions made by publishers. It also underscores the ongoing need to cross-reference developer accounts with contemporary documentation to form a robust historical understanding. The question of why the popular Impossible Mission title was ultimately dropped for Electrocop remains, and further archival work may yet uncover the full story.

RetroShell also makes the Atari protectors collectors have been asking for. Thick cast acrylic, no yellowing, fits 2600 and 7800 cart boxes without forcing.

Follow RetroShell on X for daily retro gaming news. Join the community on r/RetroShell.


Originally announced by Atari · first reported by Games That Werent.

Encrypted Comms