London: Æon Flux PS1 Prototype Preserved
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London: Æon Flux PS1 Prototype Preserved

In London, retro game fans have a new preservation story to follow, as a preserved prototype of Cryo Interactive’s cancelled Æon Flux PlayStation game has surfaced. Shared by the preservation group CVLT OF OSIRIS and hosted by Hidden Palace, the 18th November 1996 build gives a solid look at a project that never made it to shelves.

The game was being developed for Viacom New Media and, by 1996, early coverage suggested an ambitious third-person 3D action adventure. GamePro’s September 1996 issue said the game was still only a shadow of a working build, but noted that Æon was already a sharply designed polygonal character. The magazine also reported a planned 35 levels and a December 1996 release window.

Peter Chung, creator of the animated series, was closely involved. He directed the motion capture work himself, and GamePro said the result would be velvet-smooth movement from the high-booted heroine. At the time, the game was reported as 40% complete, which makes the preserved prototype even more interesting for anyone tracking how licensed PlayStation projects were built in the 1990s.

Later coverage in PSX magazine added more detail, including six missions set in a real-time 3D world. The story loosely followed the episode The Demiurge, with Æon trying to stop Trevor Goodchild from exposing humanity to a powerful entity. The game also had some unusual mechanics, including collecting and preserving fluid samples while alive so they could be used in cloning facilities.

Although the Æon Flux game was later given a revised release window of May 1997, it never reached stores. The source does not state the cancellation reason directly, but the loss of the licence appears to have been a major factor. The prototype, which contains the full of Mission 2 across seven playable levels, shows how much of the project had already been built before it was abandoned.

What followed was a familiar bit of 1990s game development pragmatism. Cryo Interactive reworked the project, and it eventually released in 1997 as Pax Corpus. The similarities in gameplay systems and overall design are easy to spot, and this prototype helps show how one cancelled licensed game became another release entirely. For more RetroShell news, see our news tag.

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