Rayman Legends Retold Gets New Look on Snowdrop
Ubisoft is bringing Rayman Legends Retold back with a major rebuild, and for readers in English gaming circles, it is a neat reminder that one of the Wii U era’s best platformers is getting another run. The project is being handled by Ubisoft Montpellier and Ubisoft Milan, and it is built on the Snowdrop engine rather than the original UbiArt Framework.
The new version is not just a straight port of the 2017 Definitive Edition. According to a hands-on preview from Nintendo Life, the game has a visual overhaul, extra content, and a behind-the-scenes look at how the team is reworking the classic for new platforms.
That preview covered around two hours of play, and it showed a familiar Rayman experience with some clear additions. Ubisoft has added a new seventh world, World of the Livid Dead, where Rayman and friends gain Fairy Radiance powers, plus four new musical levels and five new platforming levels spread through the adventure.
There are also fresh 3D Dragon Ride sequences, which act as transport between worlds. These on-rails sections have players riding a dragon, dodging enemies and protecting ten Teensies on its back, while the new world map replaces the old Mario 64-style canvas jumping navigation.
The visual changes are just as striking. Rayman, Globox, Barbara and Grand Minimus have all been updated, the cutscenes are fully voiced, and the stages now use a more detailed presentation with new camera angles. Ubisoft says the aim is to respect the original while creating something more comfortable to play, though the new style may divide fans who loved the original UbiArt look.
For more RetroShell coverage, keep an eye on our News tag. For the engine background, Ubisoft’s own Snowdrop engine page is the best place to start, while the original Rayman Legends page gives the series context.



