Tag Archives: zelda

The Greatest Hits: Top 10 Game Boy Advance Games According to Metacritic

When it comes to finding the best games to play, Metacritic is a trusted resource. It aggregates reviews from critics and gamers alike, giving players an overall rating based on diverse opinions. This means you get a well-rounded view of what games truly shine. The Game Boy Advance (GBA), one of Nintendo’s beloved handhelds, boasts an incredible library, and Metacritic has ranked its top 10 games. Let’s dive into the list and explore what made these titles unforgettable.

10. Castlevania: Aria of Sorrow (2003) – 91 Metascore

Set in 2035, this action-packed Castlevania entry introduces Soma Cruz and his unique ability to absorb enemy souls. With tight gameplay, an intriguing story, and gothic visuals, this title is a standout.

Interesting Fact: Aria of Sorrow was one of the first Castlevania games to break from the series’ Dracula-centric storylines, introducing Soma Cruz as a potential reincarnation of Dracula himself.

9. Yoshi’s Island: Super Mario Advance 3 (2002) – 91 Metascore

This whimsical platformer sees Yoshi carrying Baby Mario through a beautiful, hand-drawn world. Creative levels and fun mechanics make it unforgettable.

Interesting Fact: Yoshi’s Island introduced the “crying Baby Mario” mechanic, where Mario’s wails get louder if Yoshi doesn’t rescue him quickly, adding a unique level of tension to the gameplay.

8. Final Fantasy VI Advance (2007) – 92 Metascore

A stellar port of one of the most beloved RPGs. Its emotional story, deep characters, and timeless gameplay shine on the GBA.

Interesting Fact: The GBA version includes additional dungeons and updated translations, giving even veteran fans new challenges to conquer.

7. Metroid Fusion (2002) – 92 Metascore

Samus faces her most personal battle yet in this intense sci-fi adventure. With a gripping story and excellent exploration, it’s Metroid at its peak.

Interesting Fact: Fusion introduces the SA-X, a terrifying doppelgänger of Samus, creating some of the most nerve-wracking moments in the series’ history.

6. Super Mario World: Super Mario Advance 2 (2002) – 92 Metascore

Mario’s SNES classic gets new life on the GBA. Dinosaur Land is packed with secrets, power-ups, and fun platforming.

Interesting Fact: This version includes the ability to play as Luigi with unique physics, a first for Super Mario World.

5. Advance Wars (2001) – 92 Metascore

Tactical brilliance at your fingertips. Plan your moves carefully and command your troops in this addictive, easy-to-learn strategy game.

Interesting Fact: Advance Wars was initially delayed in North America due to the 9/11 attacks, as its military themes were considered sensitive at the time.

4. Mario Kart: Super Circuit (2001) – 93 Metascore

Speed through colourful tracks, drop banana peels, and throw shells at your rivals. This portable Mario Kart is pure multiplayer chaos.

Interesting Fact: Super Circuit includes all 20 tracks from the original Super Mario Kart on the SNES, giving it the largest roster of tracks in the series at the time.

3. Super Mario Advance 4: Super Mario Bros. 3 (2003) – 94 Metascore

The definitive version of Mario’s NES masterpiece. Challenging, rewarding, and packed with charm, this platformer is a joy to play.

Interesting Fact: Using the e-Reader accessory, players could unlock exclusive levels not found in the original NES version, adding new gameplay elements.

2. Tony Hawk’s Pro Skater 2 (2001) – 95 Metascore

Skateboarding perfection comes to the GBA with tight controls, iconic music, and the freedom to perform outrageous tricks on the go.

Interesting Fact: Despite being on a handheld, the game retains its console counterpart’s signature levels and gameplay, an impressive feat for the GBA’s hardware.

1. The Legend of Zelda: A Link to the Past & Four Swords (2002) – 95 Metascore

The ultimate blend of single-player and multiplayer adventure. A Link to the Past remains a timeless classic, and Four Swords introduces cooperative chaos.

Interesting Fact: Four Swords was the first multiplayer Zelda game, requiring players to link up using GBA cables to solve puzzles and explore together.

So there you have it! What are your thoughts? Any glaring omissions that should be on the list?

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Link’s Awakening: The Untold Story Behind Nintendo’s Most Unique Zelda Game

The story of The Legend of Zelda: Link’s Awakening represents one of gaming’s most fascinating tales of creative freedom and innovation born from after-hours experimentation. Let me take you through this remarkable journey that began in 1991, just as Nintendo was riding high on the success of A Link to the Past.

The Japanese Advert for “Links Awakening”

An Unexpected Beginning

Sometimes the most innovative ideas emerge when nobody’s watching. Following the release of A Link to the Past, director Takashi Tezuka found himself yearning to explore concepts that hadn’t made the final cut. His opportunity came through an unexpected discovery – programmer Kazuaki Morita tinkering with a Game Boy Development Kit after hours, attempting to recreate Zelda’s magic on Nintendo’s new handheld system.

Takashi Tezuka – The Man Himself

The After-Hours Club

What started as curiosity evolved into something special. Tezuka joined Morita’s experimental sessions, and soon other members of Nintendo’s Entertainment Analysis & Development division formed what essentially became an unofficial “after-hours club.” These passionate developers would complete their regular work during the day, and then gather to work on their secret Zelda project – despite none of them having prior Game Boy development experience.

Breaking Free from Convention

The project’s unofficial nature proved to be its greatest strength. Without the usual oversight (even Miyamoto was “too busy to pay much mind”), the team could explore fresh ideas. They abandoned series staples like Princess Zelda, Ganon, and the Triforce, crafting something entirely new.

Twin Peaks Meets Hyrule

Tezuka, a huge Twin Peaks fan, encouraged his team to embrace the TV show’s surreal elements and dream-like qualities. This influence manifested through two key creative forces:

Kensuke Tanabe

  • Veteran developer of Super Mario titles
  • Finally implemented his long-held concept of a world-ending egg on a mountaintop

Yoshiaki Koizumi

  • Former aspiring film director
  • Brought cinematic storytelling to the Zelda series
  • Created the most narrative-driven Zelda game to date
Yoshiaki Koizumi

Innovation Through Freedom

The development team’s creative freedom led to several series of innovations:

  • First fishing mini-game (added by Morita)
  • Trading sequence side quests
  • Item combination system
  • Side-scrolling segments
  • Cameos from other Nintendo franchises
The Japanese TV Commercial for the game

A Dream Within a Dream

The story they crafted was unlike anything seen in previous Zelda games. Link, washed ashore on mysterious Koholint Island, must collect eight musical instruments to wake the Wind Fish. The revelation that the island exists only in the Wind Fish’s dream adds a philosophical depth previously unseen in the series.

The Wind “Fish” (Looks like a whale to me, but hey)

Technical Achievement

Despite the Game Boy’s limitations, the team created a full-scale Zelda adventure that didn’t feel compromised. The soundtrack, composed by newcomers Kozue Ishikawa and Minako Hamano, produced memorable tunes like The Ballad of the Wind Fish. Even Kazumi Totaka contributed, hiding his famous secret song within the game.

The entire map of Links Awakening – impressive on a Game Boy

Commercial and Critical Success

Released in 1993, Link’s Awakening exceeded all expectations:

  • Sold over 3.5 million copies
  • Ranked 15th best-selling Game Boy game
  • Received universal critical acclaim
  • Later enhanced through Link’s Awakening DX for Game Boy Color
  • Remade for Nintendo Switch in 2019

Legacy and Influence

Link’s Awakening’s impact on the Zelda series cannot be overstated. Current series producer Eiji Aonuma acknowledges it as “the quintessential isometric Zelda game” and credits it as a crucial stepping stone between A Link to the Past and Ocarina of Time.

The Switch Remake

A Labor of Love

What makes Link’s Awakening truly special is that it began as a passion project – developers creating something simply because they loved doing it. As Tezuka recalled, “I remember it was fun working on it and when it was over, I remember us talking to each other about how fun it was.”

The game stands as a testament to what can happen when talented developers are given the freedom to experiment and create. It broke conventional Zelda formulas while establishing new ones, proving that sometimes the best ideas come from after-hours tinkering and pure creative passion.

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Keep playing!