Tag Archives: Tetris

The Game-Changer That Wasn’t Supposed to Be: The Ingenious Engineering of the Nintendo Game Boy

When the Nintendo Game Boy launched in 1989, it wasn’t met with the universal acclaim you might expect. Critics weren’t kind. The hardware was deemed underpowered, the screen had no backlight, and its graphics were simplistic, even for the time. And yet, the Game Boy didn’t just survive; it thrived. It became one of the most iconic gaming devices in history, selling over 118 million units worldwide and kickstarting franchises that are still beloved today.

What made the Game Boy a success wasn’t technological superiority but a deliberate strategy. By focusing on affordability, portability, and battery efficiency, Nintendo created a console that could reach the masses. And behind the Game Boy’s success lay brilliant engineering decisions that made the most of its limited capabilities. This is the story of how compromises became the cornerstone of its triumph.

Designing for the Masses

From the start, Nintendo’s goal was clear: make the Game Boy affordable and accessible. The system needed to be portable, lightweight, and easy to use. At just under 15 cm in height, 3 cm thick, and weighing 220 grams, the Game Boy was designed to be carried anywhere. Its size and weight were revolutionary compared to its bulkier competitors.

The design borrowed heavily from the Nintendo Entertainment System (NES). Its button layout was simple and familiar: a directional pad, two action buttons, and start/select buttons. By keeping the controls straightforward, Nintendo ensured that the Game Boy was intuitive for both seasoned players and newcomers.

Credit iFixIt

The Battery Dilemma

One of the most significant challenges for portable devices in the late 80s was battery technology. Alkaline batteries were large, expensive, and non-rechargeable. Nintendo’s engineers knew that battery life would make or break the Game Boy.

While its main competitor, the Sega Game Gear, required six AA batteries for just three hours of gameplay, the Game Boy used only four and could run for up to 30 hours. This wasn’t just a technical achievement—it was a consumer-friendly decision. For every hour of playtime, the Game Boy cost about 16 cents in batteries, compared to the Game Gear’s $2.30. This difference made the Game Boy far more appealing to budget-conscious families.

A Screen That Almost Killed the Project

The Game Boy’s monochrome screen is iconic today, but it was a controversial choice at the time. Unlike the Game Gear’s colour LCD, the Game Boy’s display was limited to four shades of green and had no backlight, making it nearly unusable in low light. But these limitations were intentional. Colour screens consumed far more power, and Nintendo prioritized battery efficiency over visual fidelity.

However, even this low-power screen presented challenges. Early prototypes used liquid crystals that twisted 90 degrees, but the resulting contrast was poor. Pixels blurred into each other, creating an unreadable mess. When Nintendo President Hiroshi Yamauchi tested a prototype, he cancelled the project outright.

The breakthrough came with SHARP’s Supertwisted Nematic (STN) LCD screens, which used crystals twisted between 180 and 270 degrees. These screens offered a sharper transition between on and off states, dramatically improving contrast and clarity. The “green” hue of the Game Boy screen was a byproduct of the polarizing filters used in these displays.

Ingeniously, the Game Boy created its four shades of green not by using different voltage levels but by pulsing pixels on and off at varying speeds. Faster pulses created darker shades, while slower pulses produced lighter tones. This technique, known as pulse-width modulation, remains in use today in LED brightness control.

The Magic of Limited Memory

The Game Boy’s 8-bit CPU had access to just 64 kilobytes of memory—less than the size of a single frame of a modern HD video. To create games like Super Mario Land, developers had to stretch this tiny resource to its absolute limits.

The system divided its memory between the console and the game cartridge. Clever engineering allowed the Game Boy to use tiles—small 8×8 pixel graphics blocks—to construct larger images. Instead of addressing each of the screen’s 23,040 pixels individually, games were built using a combination of static backgrounds and movable sprites. This method conserved memory while enabling smooth scrolling and animations.

For example, in Super Mario Land 2, the background was assembled from a grid of tiles, while characters like Mario were made from multiple 8×8 sprites. By moving the viewing window across the background, the illusion of movement was created. Programmers even used mid-frame pauses to adjust the viewing window dynamically, enabling effects like the curved roads in racing games or the cinematic intros in titles like The Legend of Zelda: Link’s Awakening.

Audio Simplicity, Iconic Results

The Game Boy’s audio system was just as minimalistic as its graphics. It featured a single speaker and four sound channels: two for square wave tones, one for white noise (used for percussion), and one for custom waveforms stored in the cartridge. Despite these constraints, composers created some of the most memorable music in gaming history.

The intro to Pokémon games, with its catchy melody and simple beats, exemplifies this. By layering square waves, adding a custom waveform, and using white noise for percussion, developers created tracks that remain etched in gamers’ minds.

Security and Tradition

Every licensed Game Boy cartridge included a hard-coded set of data that the console checked during boot-up. This was a security feature to prevent unlicensed games, but it also gave rise to an unexpected ritual: blowing on cartridges.

If the console couldn’t verify the data due to dust or a faulty connection, it wouldn’t start. Players around the world discovered that a quick blow on the cartridge pins often resolved the issue. This shared experience became a hallmark of Game Boy ownership, transcending borders and languages.

Credit HackaDay

Memory Banking: The Pokémon Revolution

One of the most remarkable feats of Game Boy engineering was memory banking. While the console could only read 32 KB of data at a time, games like Pokémon Red/Blue required far more storage—up to 373 KB. Developers solved this by dividing the data into “banks” and dynamically switching between them.

When a player opened the Pokédex, for instance, the system accessed the memory bank containing Pokémon descriptions. Entering a PokéMart loaded a different bank with item prices. This seamless switching allowed Pokémon to offer a sprawling world on a system with extremely limited hardware.

Affordability Meets Accessibility

At launch, the Game Boy cost $89—significantly less than its competitors. Combined with its long battery life and robust library of games, it became the go-to console for millions of players. For many, it was their first gaming experience, introducing them to franchises like TetrisPokémon, and Super Mario.

Nintendo’s focus on accessibility defined the company’s philosophy. While competitors chased cutting-edge hardware, Nintendo prioritized fun and usability. This ethos continued with later devices like the Wii, which brought motion controls to mainstream audiences, and the Switch, a hybrid console that lets players game on the go or at home.

A Legacy of Innovation

The Game Boy wasn’t just a product; it was a cultural phenomenon. Its simple design and clever engineering inspired generations of gamers and developers. Decades later, the device remains a symbol of ingenuity—a reminder that limitations can spark creativity.

Today, gaming consoles are complex, internet-connected devices that gather data and require constant updates. The Game Boy, with its physical cartridges and link cables, feels like a relic from a simpler time. Yet, its impact is undeniable. It shaped the gaming industry and created memories that endure to this day.

So, next time you hear the cheerful beeps of a Game Boy startup or hum the theme to Pokémon Red, remember the genius behind that green-tinted screen. It’s more than nostalgia—it’s a celebration of one of gaming’s greatest achievements.

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Rolling Stone’s top 50 video games of all time

Rolling Stone has revealed its list of the best video games of all time, celebrating titles that have redefined gaming and left an enduring mark on the industry. The top three games in this illustrious ranking are:

1. The Legend of Zelda: Breath of the Wild (2017) – A genre-defining open-world adventure that set new standards for exploration and gameplay design.

2. Tetris (1984) – The universally loved puzzle game that remains a timeless classic, captivating players for decades.

3. Grand Theft Auto V (2013) – A sprawling open-world epic known for its gripping storytelling, dynamic multiplayer, and record-breaking success.

Here’s the full list.

50 – ‘Animal Crossing: New Horizons’
49 – ‘Hades’
48 – ‘Castlevania: Symphony of the Night’
47 – ‘The Legend of Zelda: A Link to the Past’
46 – ‘League of Legends’
45 – ‘Fortnite’
44 – ‘Elden Ring’
43 – ‘Celeste’
42 – ‘Batman: Arkham City’
41 – ‘Metroid Prime’
40 – ‘Chrono Trigger’
39 – ‘God of War’ (2018)
38 – ‘Shadow of the Colossus’
37 – ‘Pokémon Gold and Silver’
36 – ‘Super Smash Bros. Ultimate’
35 – ‘Sonic the Hedgehog 2’
34 – ‘Hollow Knight’
33 – ‘NBA 2K11’
32 – ‘Ms. Pac-Man’
31 – ‘Counter-Strike’ (1999)
30 – ‘Wii Sports’
29 – ‘Uncharted 2: Among Thieves’
28 – Minecraft
27 – ‘Resident Evil 4’ (2005)
26 – ‘Mass Effect 2’
25 – ‘Stardew Valley’
24 – ‘The Sims’ (2000)
23 – ‘Tony Hawk’s Pro Skater’
22 – ‘Call of Duty 4: Modern Warfare’
21 – ‘Fallout 3’
20 – ‘Mario Kart 64’
19 – ‘Baldur’s Gate 3’
18 – ‘Madden NFL 2004’
17 – ‘Diablo II’
16 – ‘Red Dead Redemption 2’
15 – ‘The Witcher 3: Wild Hunt’
14 – ‘Street Fighter II’
13 – ‘Doom’ (1993)
12 – ‘World of Warcraft’
11 – ‘Halo: Combat Evolved’
10 – ‘Super Metroid’
9 – ‘The Elder Scrolls V: Skyrim
8- ‘Final Fantasy VII’
7 – ‘Metal Gear Solid’
6 – ‘Half-Life 2’
5 – ‘The Last of Us’
4 – ‘Super Mario World’
3 – ‘Grand Theft Auto V’
2 – ‘Tetris’
1 – ‘The Legend of Zelda: Breath of the Wild’

For me, it is missing some key titles – no Perfect Dark, Gran Tourismo, Space Invaders or Championship Manager!

For the full list and more details, visit Rolling Stone’s feature: Best Video Games of All Time.

Whats missing for you?

If you love gaming, check out our free weekly retro gaming Substack, delivered each Monday – and if you are a collector, check out our “World’s best” RetroShell™ game protectors.

👾 Retro Gaming Weekly News #0130

Happy 2025! I hope you all are enjoying a positive start to the new year.

My week in gaming has been a continued quest to get my PS3 Slim loaded with all the Guitar Hero games from the PS2/3 onto the console with CFW. I do not have a hard-wired solution, so transfers are very slow (especially for the larger PS3 games). The guitar is on order, so gaming should commence this week. Also been playing some (too much) Marvel Rivals and Marvel Snap. I have also been working on some new products for RetroShell, expect some updates on the new collection of protectors soon. Plus, I have been continuing to build RetroShell as a news website.

We have 37 stories this week, covering everything from building a N64 Mini, upgrading your GBC with a radio, a new Sega Sonic game and a whole load more.

The people have spoken, and I will add generation 6 to the next edition. Thanks for reading, and I will always strive to make the newsletter better.

News

🎮Atari and My Arcade team up to tease an exciting new console at CES 2025—could this be a retro gaming revolution? [RetroShell] Link

The number pad is a strange addition…

🎨AYANEO’s Pocket Micro gets a Famicom-inspired makeover—perfect for retro enthusiasts! [Time Extension] Link

❄️Snow Bros. Deluxe Edition brings frosty fun to NES, Genesis, Mega Drive, and Game Boy—don’t miss this wintry revival! [RetroShell] Link

🕵️‍♂️A YouTuber’s bizarre saga involving fake Nintendo lawyers and DMCA takedowns—you won’t believe what happened next! [Game Rant] Link

🐉Dragonyhm, a magical retro RPG, breathes new life into the Game Boy Color—explore its enchanting world! [RetroShell] Link

📥Nintendo offers free N64 game downloads—here’s how you can grab these classics for your collection! [Gaming Bible] Link

⚡A fan-made Sega Saturn Sonic Galactic beta is here, and it’s already wowing gamers. [RetroShell] Link

✨Sonic Galactic is so polished it feels like an official Sega product—fan projects don’t get much better than this! [Time Extension] Link

💥Street Fighter IV gets an unexpected retro twist with a fan-made demo for the Sega Mega Drive and Genesis. [RetroShell] Link

🔧The modder behind the Sega Neptune is now eyeing the SNES PlayStation hybrid—could retro gaming dreams come true? [Time Extension] Link

🏴‍☠️Lost Treasure of Lima brings adventurous platforming to the Game Boy—set sail for some retro fun! [RetroShell] Link

🐺36 years later, the Sega Genesis finally gets a proper port of Shadow Dancer—better late than never! [Time Extension] Link

🥷🏻Shinobi surprises fans with a Neo Geo jump in this impressive fan project! [RetroShell] Link

📼The Atari Jaguar is coming to the Analogue Pocket—another win for retro hardware enthusiasts. [Time Extension] Link

🚀Exciting new Sega Genesis shooter ZPF opens for pre-orders—lock in your copy today! [RetroShell] Link

Features

🍄Dive into the unmatched legacy of Super Mario Bros. 3 and discover why it remains a timeless classic. [RetroShell] Link

Choose your weapon

📺How YouTube’s censorship policies are creating new challenges for retro game historians preserving gaming’s past. [Time Extension] Link

💾Explore the Famicom Disk System’s unique take on Mario’s legacy, uncovering a fascinating chapter in Nintendo’s history. [RetroShell] Link

Really want one of these.

📻Meet the Orange FM Game Boy cartridge—a quirky accessory that doubles as a radio! [TechEBlog] Link

🎮Building the ultimate Nintendo 64 in 2025? Check out these essential upgrades for modern gaming perfection. [RetroShell] Link

📼A world record on the Nintendo 64, a dusty VHS tape, and a 15-year-long mystery solved—read this incredible gaming story. [Jason Deegan] Link

🔧Discover what you can still buy for the Sega Genesis in 2025—keeping retro alive in style! [RetroShell] Link

🐉Uncover the story of a fully playable Shenmue port for the PS2 that Sega developed but never released. [DualShockers] Link

🏆Ranking the top 10 Nintendo 64 games by Metacritic scores—how many of your favourites made the list? [RetroShell] Link

📉From ambitious beginnings to unexpected failures, revisit the reasons why Sega’s consoles ultimately stumbled. [SlashGear] Link

👾2025’s best NES products are here! See what’s keeping the Nintendo Entertainment System alive for another generation. [RetroShell] Link

🕵️Masahiro Sakurai’s connection to Detective Club reveals a surprising side of the Super Smash Bros. creator’s legacy. [EventHubs] Link

🎮Building the ultimate Nintendo 64 in 2025? Don’t miss these essential upgrades! [RetroShell] Link

Lists & Rankings

🕹️Explore the hottest Sega Genesis products you can buy in 2025—keeping retro gaming alive and well! [RetroShell] Link

🌀What if Sonic the Hedgehog wasn’t Sega’s mascot? Discover the surprising replacements Sega considered. [CBR] Link

🎮Nintendo’s official ranking of the 10 greatest NES games—find out which classics made the cut! [RetroShell] Link

💾Uncover the rarest PC Engine and TurboGrafx-16 games and what collectors are paying to own them. [Game Rant] Link

🎂The best SNES games of all time—Newsweek reveals the crème de la crème of the 16-bit era. [Newsweek] Link

🔍Classic video game fans rejoice—Season 2 of Secret Level dives deeper into gaming history. [CBR] Link

🌟The top 10 Nintendo 64 games ranked by Metacritic scores—are your favourites on the list? [RetroShell] Link

🎮Which handheld gaming consoles had the best graphics? A look at portable powerhouses through the years. [CBR] Link

💎Discover the rarest Neo Geo AES games and how much they’re worth in today’s collector market. [Game Rant] Link