Retro gaming enthusiasts have a chance to own a piece of gaming history with the Hitachi Game & Car Navi High Saturn, now in stock at the BEEP Akihabara store. This Sega Saturn-compatible console is a rare multimedia terminal that could also function as a car navigation system—a unique blend of gaming and practicality.
The current stock is a used unit with the following features:
• Missing Components: No box, manual, TV tuner, navigation disc; Navi operation not confirmed
• Monitor: Originally paired with a 4-inch dedicated monitor (sold separately)
The console is priced at 580,000 yen, reflecting its rarity and premium value. Converted into other currencies (as of today’s rates):
• USD: Approximately $4,000
• EUR: Around €3,650
• GBP: About £3,200
A Brief History of the High Saturn
Released in December 1995 by Hitachi, the High Saturn was a multimedia version of the Sega Saturn designed to integrate gaming with in-car navigation—a forward-thinking concept for its time.
• Launch Price:
• Console: 150,000 yen (tax excluded)
While innovative, its high price and niche market focus meant that it saw limited production, making it a rare find today.
The High Saturn’s compact design (252 x 214 x 57mm) made it smaller than the standard Sega Saturn (260 x 230 x 83mm), and it supported dual power supplies: an AC adapter for home use and a car adapter for mobile gaming. This versatility set it apart from other consoles of its era.
Due to its limited circulation and unique concept, the High Saturn has become a highly sought-after collector’s item. The price at BEEP Akihabara highlights its rarity, with original accessories and functionality checks adding to its allure for retro gaming fans.
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The Sega Saturn holds a fascinating yet polarising place in gaming history. Its hardware was innovative but notoriously complex, and its short lifespan left many wondering what could have been—especially when it came to Sonic the Hedgehog. Despite being Sega’s mascot, Sonic never had a true mainline game on the Saturn, a glaring omission that fans have speculated about for decades.
Let’s dive into the possibilities of a Sonic mainline game for the Sega Saturn. Along the way, we’ll explore the Sonic games that didmake it to the console, dispel myths about the Saturn’s capabilities, and highlight fan projects that give us a glimpse of what might have been.
The Sonic Saturn Games We Did Get
Contrary to popular belief, Sonic wasn’t entirely absent from the Saturn. During the console’s brief lifespan, three Sonic titles were released:
1. Sonic 3D: Flicky’s Island (1996)
This isometric platformer was originally developed for the Mega Drive but received an enhanced Saturn port. While the main gameplay remained the same, the Saturn version featured improved visuals and new 3D-rendered special stages created by Sonic Team themselves.
2. Sonic R (1997)
Developed by Traveller’s Tales with support from Sonic Team, this on-foot racing game pushed the Saturn’s hardware to its limits. With catchy music, innovative track design, and collectible elements, Sonic R remains a cult classic, despite its polarising controls.
3. Sonic Jam (1997)
A compilation of Sonic’s Mega Drive titles, Sonic Jam offered a unique bonus feature: Sonic’s World, a fully 3D Green Hill Zone hub. Players could explore, view galleries, and complete time challenges, offering a tantalising glimpse of what a 3D Sonic platformer could have looked like on the Saturn.
The Myth of the Saturn’s Limitations
A common misconception is that the Saturn lacked the power for a true 3D Sonic game. While the hardware was indeed complex, it was far more capable than its critics claim. Games like Burning Rangers, Nights into Dreams, and even Sonic R showcase the Saturn’s ability to handle 3D graphics with impressive results.
One persistent myth is that the Saturn couldn’t handle transparencies, often relying on a dithered mesh effect instead. However, examples like the translucent ghosts in Casper or fire effects in Burning Rangers debunk this notion. Similarly, claims that the Saturn couldn’t do 3D at all ignore titles like Panzer Dragoon and Virtua Fighter 2, which delivered stunning 3D experiences.
What Really Happened to Sonic on the Saturn?
The Saturn’s lack of a mainline Sonic game wasn’t due to hardware limitations but rather organisational and creative conflicts within Sega. The most infamous example is Sonic X-treme, a 3D platformer in development at Sega Technical Institute (STI).
Unveiled at E3 in 1996, Sonic X-treme promised a bold new direction for Sonic, with a fisheye lens perspective and a gameplay style reminiscent of Bug. However, the project faced constant setbacks, including health crises among key developers and conflicts with Sonic Team. When Yuji Naka discovered that STI was using the Nights into Dreams engine without his permission, he threatened to quit Sega, effectively killing the project.
Instead, Sega ported Sonic 3D: Flicky’s Island to the Saturn as a stopgap measure, leaving fans with a sense of what could have been but never delivering a definitive 3D Sonic experience.
Fan Projects: Reimagining Sonic on the Saturn
In recent years, fans have stepped in to fill the void, creating games that explore what Sonic could have been on the Saturn. Two notable projects include:
1. Sonic Robo Blast 2 (SRB2)
Built on a modified Doom engine, SRB2 captures the spirit of a Saturn-era Sonic game with 3D platforming, exploration, and speed. While its visuals and mechanics might exceed what the Saturn could achieve, SRB2 offers a nostalgic glimpse into a possible alternate history.
2. Sonic Ultra Saturn
This 2D fan game leans into the Saturn’s ability to produce stunning sprite-based visuals. While impressive, it highlights the challenge Sega would have faced releasing a 2D Sonic game in the mid-’90s, when consumer appetites were firmly focused on 3D gaming.
The Legacy of Sonic and the Saturn
Though the Saturn never received a true mainline Sonic game, its contributions to the franchise shouldn’t be overlooked. Sonic’s Worldin Sonic Jam laid the groundwork for the fully 3D hub world seen in Sonic Adventure, while Sonic R demonstrated the potential of 3D Sonic gameplay.
In hindsight, the Saturn was a stepping stone—a console that bridged the 2D and 3D eras of gaming. Sonic’s Saturn years were a time of experimentation and transition, paving the way for his successful leap to 3D on the Dreamcast.
Conclusion: What Could Have Been
Imagining a mainline Sonic game on the Sega Saturn is both an exercise in nostalgia and a testament to the creativity of fans and developers alike. With its complex hardware and short lifespan, the Saturn may have been an underdog, but it was far from incapable. A 3D Sonic platformer might not have saved the console from its commercial struggles, but it could have left a lasting impression on the franchise’s history.
Now it’s your turn: What would your ideal Saturn-era Sonic game look like? Share your thoughts in the comments, and let’s keep the conversation going about Sega’s most enigmatic console.
The Sega Saturn, while home to an impressive catalogue of games, poses a challenge for modern gamers due to the skyrocketing prices of its original titles. Enter the Saru cartridge, a groundbreaking solution that makes accessing Sega Saturn games affordable and convenient.
What is the Saru Cartridge?
The Saru cartridge is an innovative accessory for Sega Saturn enthusiasts, providing access to a vast game library without the need for expensive physical copies or extensive system modifications.
Key Features:
• Affordable Access: At around $75, it’s a fraction of the cost of many Saturn games.
• Pre-loaded Games: Comes with a Micro SD card stocked with popular titles.
• Simple Drag-and-Drop Functionality: Adding new games is as easy as transferring files on your computer.
Easy Setup and Compatibility
Setting up the Saru cartridge is beginner-friendly:
1. Remove the included Micro SD card.
2. Connect it to your computer.
3. Drag and drop game files into the designated ISO folder.
4. Reinsert the card into the cartridge and start gaming!
The cartridge supports a variety of content, including:
• Classic Sega Saturn Games
• Fan-Made Homebrew Titles
• Japanese Games with Translation Patches
Superior Performance
The Saru cartridge enhances the gaming experience with faster loading times and reliable hardware-level emulation. Here’s a glimpse at how it performs:
Game TitleLoad Time (Seconds)
Panzer Dragoon 2
X-Men vs. Street Fighter 3
Christmas Nights 1
Why the Saru Cartridge Stands Out
1. No System Modifications: Works with the Sega Saturn straight out of the box, no tinkering required.
2. Firmware Updates: Regular updates improve compatibility and add new features.
3. Enhanced Gameplay: Nostalgic classics like Christmas Nights can be experienced with minimal load times and no input lag.
A Must-Have for Sega Saturn Fans
For Sega Saturn owners, the Saru cartridge is a game-changer. It combines affordability, convenience, and performance, making it an essential accessory for collectors and newcomers alike.
Why Choose the Saru Cartridge?
• Access a diverse range of Sega Saturn games without the hefty price tag.
• Enjoy a user-friendly setup with no modifications needed.
• Enhance your experience with homebrew games and translation patches.
For retro gaming enthusiasts who want to explore Sega Saturn’s rich history, the Saru cartridge delivers a cost-effective and seamless solution. Revisit the classics and rediscover the joy of Sega Saturn without the financial strain.