Tag Archives: PlayStation

Atari Revives a Classic with Breakout Beyond

Atari is set to breathe new life into its classic arcade title with the announcement of Breakout Beyond, developed by Choice Provisions, the team behind the Bit.Trip series. This reimagined version of the 1976 classic introduces a fresh horizontal perspective, challenging players to smash through vibrant walls of blocks from left to right.

Credit: Atari

The game boasts 72 levels, an endless mode with online leaderboards, and a two-player local co-op feature, allowing friends to team up for the brick-breaking action. Dynamic procedural audio and visual effects enhance the experience, intensifying with each successful combo.

Originally conceived as an exclusive for the Intellivision Amico in 2020, Atari recognized the game’s potential and collaborated with Choice Provisions to adapt it for modern platforms. Breakout Beyond is slated for release later this year on Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, PC (via Steam), Atari VCS, and Nintendo Switch.

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The Nintendo PlayStation’s First Game Was an FMV Space Shooter — And It Was Almost Finished

In a recent interview with MinnMax, Sony veteran Shuhei Yoshida shed light on an intriguing chapter of gaming history: PlayStation’s first video game was an FMV (Full Motion Video) space shooter developed for Nintendo. This project was nearly complete before the well-known rift between Sony and Nintendo led to its cancellation.

Yoshida, who joined Ken Kutaragi’s team in February 1993, recalled that newcomers were introduced to the Nintendo-Sony PlayStation prototype upon arrival. He had the opportunity to play the nearly finished game on his first day. He described it as reminiscent of the Sega CD version of “Silpheed,” featuring a faux 3D perspective with FMV backgrounds streamed from the disc. This approach allowed for richer graphics than was standard at the time.

Unfortunately, Yoshida couldn’t recall details about the development team or whether the game was produced in the U.S. or Japan. While this particular title never saw the light of day, Sony later published similar games on the PlayStation, such as “Philosoma” in 1995 and “Novastorm,” which had been developed earlier by Sony’s subsidiary, Psygnosis.

This revelation offers a rare glimpse into what the software library for the Nintendo PlayStation might have included. Prior to this, “Secret of Mana” was the most notable game known to be in development for the add-on, which reportedly underwent significant cuts during its transition from CD to SNES cartridge. The existence of this FMV space shooter suggests that the Nintendo PlayStation could have boasted a diverse and graphically advanced game lineup, had the collaboration between Sony and Nintendo continued.

We hope that one day a Rom for this might emerge so we can see what might have been and preserve this for future generations.

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Shigeru Miyamoto Asked for an Honest Opinion on Star Fox Zero—And Got One

When legendary Nintendo designer Shigeru Miyamoto asked former PlayStation boss Shuhei Yoshida for his thoughts on Star Fox Zero for the Wii U, he probably wasn’t expecting an awkward moment. But as Yoshida recalled in a recent discussion, he found himself in the classic dilemma of whether to give an honest opinion or a polite one.

Star Fox Zero launched in 2016 with a mixed reception. It attempted to bring back the classic Star Fox gameplay with a motion control twist, using the Wii U GamePad’s gyroscopic aiming. While Miyamoto saw this as an innovation, many players found the controls cumbersome, leading to frustration rather than immersion. The game holds a Metacritic score of 69, reflecting its divisive nature.

Yoshida, who had a professional admiration for Miyamoto, faced a moment of hesitation when asked about the game. “Should I say my honest reaction?” he recalled thinking. While he didn’t reveal exactly what he said, the implication was clear: even among industry veterans, Star Fox Zero had issues that were hard to ignore.

This interaction highlights a key issue in game design—innovation versus accessibility. Nintendo often priorities creative control schemes, but Star Fox Zero showed that not every experiment works out. The game’s failure to gain traction contributed to the Wii U’s struggles, and it remains one of the more polarizing entries in the Star Fox series.

Would a Switch or Switch 2 re-release with traditional controls redeem Star Fox Zero? Fans remain divided. One thing’s for sure—when Miyamoto asks for feedback, you better have a diplomatic answer ready.

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👾 Retro Gaming Weekly News #0134

Welcome to this weeks newsletter, this week I started to play Elden Ring and wow, what a game – my retro gaming might get a little bit hampered by this game, but lets see. 

This week we have 39 stories including some new games for the NES and Genesis/Megadrive, a new motherboard for the PS1 and one adaptor to power all your consoles – plus a lot more.

News

🕹️ A Famicom enthusiast in Japan is selling an almost complete collection of the console’s games before passing away, sparking significant attention online. Automaton Media

Got, got, need

🎵 “Banjo-Kazooie” composer Grant Kirkhope has cast doubt on the possibility of the beloved series making a return. Retroshell

🔥 The risqué shoot-’em-up “Steam Hearts” and fighting game “Advanced Variable Geo” are getting modern console releases. Time Extension

🚀 Sega has filed a new trademark for “Skies of Arcadia,” fueling speculation about a potential remaster. Retroshell

⛏️ Data Man: New NES Game Launches via Broke Studio. Retroshell

🎮 A determined modder has released a “GTA: Vice City” mod despite takedown threats. Retroshell

🐱 “SkateCat,” a retro-inspired adventure game, is rolling onto Nintendo Switch, Itch, and Steam. Retroshell

🔫 The indie shooter “Lethal Wedding” is gearing up for a Kickstarter campaign. Retroshell

🕹️ A custom PlayStation 1 motherboard, “NSOne,” has been unveiled, marking the first in 30 years. Retroshell

⌚ Atari has teamed up with Nubeo to launch a luxury watch inspired by the classic game “Asteroids.” Retroshell

👽 “The Thing: Remastered” has become Nightdive Studios’ fastest-selling game to date. Retroshell

🎮 Songbird Productions is reviving classic Atari Jaguar titles with high-quality reprints. Retroshell

🎼 The “Super Mario RPG” soundtrack is set to release on April 9, including a Super Famicom version in Japan. Retroshell

🔄 A roundup of the best Sega-related posts on Reddit from the past week. Retroshell

🎮 A collection of the most popular original Xbox, PS1, and PS2 posts on Reddit this week. Retroshell

🕹️ Highlights of the best retro Nintendo gaming posts on Reddit from the last week. Retroshell

📼 A roundup of this week’s best Reddit posts covering Atari, Neo Geo, WonderSwan, TurboGrafx, and the 3DO. Retroshell

🕹️ “Quarter Arcades” is adding “Bad Dudes vs. DragonNinja” and “Lunar Lander” to its collection of mini arcade cabinets. Retroshell

🧙 The “Elminage” series is making its way to modern consoles for the first time. Retroshell

⚖️ A local supermarket has won a trademark dispute against Nintendo. Retroshell

🎲 Atari has launched 15 “mystery patch” packs for collectors and retro gaming fans. Retroshell

🏎️ “Dream Ride,” a Micro Machines-style party racer, is coming to the Dreamcast. Retroshell

Dream Ride

💰 Nintendo Switch Online is adjusting its regional pricing, affecting subscribers worldwide. Retroshell

🎮 “The Sims” nostalgia is in full swing with a new Y2K-themed website dedicated to the classic life-sim. Retroshell

🚗 “Ridge Racer 64” is drifting onto Nintendo Switch Online. Retroshell

🦤 A bizarre Kazooie puppet just sold for over $2,000, despite its unsettling appearance. Time Extension

Nightmare Fuel

🎮 A fan is developing an NES-style version of “Celeste,” and it’s already playable. Time Extension

Features

🎲 Technōs Japan’s Famicom RPG Sugoro Quest is finally receiving an official English translation next month. Destructoid

🎨 A look at how Kirby’s box art has evolved across cultures, from cute to combat-ready. Retroshell

🕹️ Megami Tensei’s author explains why the game had two distinct versions for the Famicom and Japanese computers. Time Extension

⚙️ A deep dive into the differences between FPGA hardware and traditional software emulation for retro gamers. Retroshell

📜 A complete timeline of video game consoles, from the industry’s origins to today. Digital Trends

🐵 Donkey Kong designer discusses the character’s iconic redesign and the creation of Diddy Kong. Retroshell

🦇 A look back at why Castlevania’s Nintendo 64 entries are considered some of the franchise’s biggest missteps. CBR

⚖️ Nintendo’s legal battle against emulators intensifies, raising concerns for preservationists and retro gamers. Android Police

🔌 The Retro-Tap lets users power up to 10 retro consoles with a single power block. Retro Dodo

📖 An excerpt from a book detailing the history of the Intellivision console and its impact on gaming. Polygon

🎮 A guide to modern retro gaming consoles, including top systems like the SuperStation One. GeekSided

Lists & Rankings

🛡️ A list of games where players must heavily rely on equipment to survive and progress. TheGamer

🎨 A showcase of SNES games with some of the most incredible box art designs. CBR

Sony Interactive Entertainment Appoints Hideaki Nishino as President and CEO

Sony Interactive Entertainment (SIE) has announced that Hideaki Nishino will assume the role of President and Chief Executive Officer, effective 1 April 2025. This leadership change aims to “maximise synergies” within the company, as stated in a recent press release.  

Credit: Sony Interactive

Nishino, who began his career at Sony in 2000, currently serves as CEO of the Platform Business Group at SIE. In this capacity, he has overseen technology, products, services, and platform experience, in addition to managing third-party publisher and developer relations, as well as commercial operations, including sales and marketing of hardware, services, and peripherals.  

In his new role, Nishino will continue to lead the Platform Business Group. Hermen Hulst, previously co-CEO alongside Nishino, will maintain his position as CEO of the Studio Business Group, reporting directly to Nishino. Hulst will continue to oversee the development, publishing, and business operations of SIE’s first-party content, focusing on creating games across multiple devices, including PlayStation consoles and PCs, and expanding video game IPs through PlayStation Productions.  

This leadership restructuring coincides with broader changes within Sony Group Corporation. Hiroki Totoki, currently President, Chief Operating Officer, and Chief Financial Officer of Sony Group Corporation, will step down from his position as SIE Chairman to become President and CEO of Sony Group Corporation, effective 1 April 2025. Lin Tao, Senior Vice President of Finance, Corporate Development, and Strategy at SIE, will also transition to a new role as Chief Financial Officer of Sony Group Corporation.  

Reflecting on his appointment, Nishino stated, “Technology and creativity are two of our biggest strengths as we continue to focus on developing experiences that deliver entertainment for everyone. We will continue to grow the PlayStation community in new ways, such as IP expansion, while also delivering the best in technology innovation.”  

These strategic leadership changes underscore Sony’s commitment to strengthening its position in the entertainment industry and fostering innovation across its gaming platforms.

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Superstation One: Taki Udon’s FPGA PS1 Launch Date & Name Revealed

Mark your calendars! Taki Udon’s highly anticipated FPGA-based PlayStation console finally has a name: the Superstation One. Pre-orders for this innovative system are set to open on 25th January 2025, starting at just $149 USD for early backers, making it an exciting and affordable addition for retro collectors.

Credit: Taki Udon

mark your calendars! Taki Udon’s highly anticipated FPGA-based PlayStation console finally has a name: the Superstation One. Pre-orders for this innovative system are set to open on 25th January 2025, starting at just $149 USD, making it an exciting and affordable addition to the retro gaming world.

The Superstation One isn’t just another retro console—it’s a gateway for both newcomers and enthusiasts to experience gaming history in its truest form. By combining accuracy, affordability, and ease of use, it’s poised to be a game-changer in the FPGA console space.

Pre-orders begin on 25th January 2025 at 9PM EST / 26th January @ 3AM CET.

Final Star Force Soars onto PlayStation & Switch, Revitalising a Temko Classic

Gamers are buzzing over the announcement that Final Star Force—an iconic shooter originally released by Temko in arcades during the early 1990s—is returning with an all-new version on both PlayStation and Nintendo Switch. While younger fans may not recall the original, many veterans have fond memories of blasting through vivid star fields and dodging intricate enemy formations in this vertical shoot-’em-up. Now, that classic arcade vibe is coming home, enhanced with modern comforts that make it accessible to newcomers without sacrificing its nostalgic soul.

A Blast from the Past

Back in the day, Final Star Force was lauded for its frantic gameplay, colourful 2D visuals, and distinctive soundtrack that immersed you in a deep-space showdown. Temko’s knack for pushing arcade hardware to the limit helped the game stand out in a crowded market of shooters. Though the original Star Force series was already a hit in many regions, Final Star Force took the formula further with intense boss battles, co-op action, and a storyline that wove space opera tropes into an adrenaline-fuelled arcade romp.

What’s New in This Release?

Early reports suggest that the new version will include multiple display options—scanlines for that retro feel, along with a crisp HD mode for modern screens. Publisher details mention updated sound settings as well, which may give fans a chance to toggle between the classic arcade soundtrack and a newly arranged score. Online leaderboards are also rumoured, letting high-score chasers compete worldwide, which is a huge bonus for those who relish some friendly rivalry.

A Nod to Accessibility

One of the most intriguing features is the promise of adjustable difficulty. Shoot-’em-ups can be punishing, but the developers want this revival to welcome a broader range of players. Whether you’re a genre pro seeking a bullet-hell challenge or a new player intrigued by retro gems, you can dial the settings to find your sweet spot. The game is set to support English, Japanese, and several other languages, so it’s poised for a global audience.

When to Expect It

The game is due to release on the 23rd of January, as per 4Gamer. With the recent wave of retro revivals arriving on both Switch and PlayStation platforms, Final Star Force slides right in, offering up a dose of arcade nostalgia in the comfort of your living room—or on the go, if you’re playing on the Switch.

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How to Retro Games on Apple TV with an Xbox Controller (Or Any Controller!)

Are you ready to dive into retro gaming on your Apple TV? Thanks to Apple relaxing rules on emulators on the Appstore, you can now play your favourite classic Retro games on an Apple TV using a controller—Xbox, PlayStation, or something older like the NES! Let’s walk you through the process step-by-step.

Step 1: Install RetroArch

Head to the App Store on your Apple TV and search for RetroArch. This free app is your gateway to retro gaming. Once installed, open it, and you’ll see a prompt with a web address for transferring files from your computer.

Credit: RetroArch / Appstore

Step 2: Prepare Your ROMs

On your computer, visit the address provided by RetroArch. Use the web interface to create a folder called ROMs (or something similar) for your games. Drag and drop your organised ROM folders (like PS1, GBA, etc.) into the web browser for upload. Want to know the best places to get ROMS – check out the Reddit Guide to Roms.

Pro Tip: Dragging entire folders saves time compared to uploading individual files.

Step 3: Connect Your Controller

• Go to Settings > Remotes and Devices > Bluetooth on your Apple TV.

• Put your controller into pairing mode:

• Xbox: Hold the button on the back until the front light blinks.

• PlayStation: Hold the Share and PS buttons until the light bar blinks.

• Your controller should appear under “Other Devices.” Select it to connect.

Step 4: Update RetroArch

Before diving into games, update RetroArch:

• Navigate to Online Updater and update core info files, assets, controller profiles, cheats, databases, and overlays.

• This ensures a smoother experience and access to the latest features.

Step 5: Customise the Interface

Want a cleaner look?

• Go to Settings > Drivers > Menu and select XMB.

• Restart RetroArch for the new interface, reminiscent of a classic PlayStation dashboard.

Step 6: Scan and Play

• Navigate to ROMs > [Your Game Folder] and select “Scan Directory.”

• RetroArch will scan your games and organise them by system.

• For PlayStation games, select a core (e.g., PCSX ReARMed) the first time you load a game.

Pro Tip: Hover over a game to download its cover art!

Step 7: Play and Enjoy!

Once everything is set up, pick a game, select your emulator, and start playing! Whether it’s Ridge Racer or Super Mario Kart, you’ll be transported back to the glory days of gaming.

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