Eidos Montréal Apparently Buried A Legacy of Kain Reboot Alongside Deus Ex
A developer CV reveals that Eidos Montréal cancelled a "Dark Fantasy ARPG" based on an established vampire IP. The project, likely a Legacy of Kain reboot, featured melee combat and parkour.
It seems the Embracer Group’s restructuring efforts have claimed yet another victim, and this one has fangs.
If you were holding out hope that the recent acquisition of Eidos Montréal would lead to a resurrection of the Legacy of Kain franchise, it might be time to lower your expectations. According to a CV unearthed by eagle-eyed observers on social media, the studio was indeed working on a revival of the beloved vampire series, only to drive a stake through its heart before it ever saw the light of day.
It looks like a Legacy of Kain revival was cancelled at Eidos Montreal 😔
— Radec (@realradec) December 2, 2025
“Dark Fantasy ARPG (cancelled): This project was focused on reviving an established vampire IP, with a design emphasis on melee combat and parkour.” pic.twitter.com/SjrKh8uXJj
The discovery comes courtesy of a portfolio update from a former developer at the studio. As highlighted by Twitter user Radec, the resume lists a cancelled "Dark Fantasy ARPG" that was "focused on reviving an established vampire IP."
The description is painfully specific. It notes a "design emphasis on melee combat and parkour," a combination that screams Soul Reaver. Raziel’s traversal mechanics were just as important as his ability to tear enemies limb from limb, and a modern interpretation built on Eidos’ engine technology could have been spectacular.
Instead, it appears this project was a casualty of the massive downsizing that has plagued the industry over the last year. The same leak suggests that a "Sci-Fi Stealth Game", widely assumed to be a new Deus Ex title, was also scrapped. It paints a grim picture of a studio clearing its decks of anything ambitious in favour of safer, cheaper bets.
For Legacy of Kain fans, this is a familiar ache. The series has been dormant since 2003, surviving only through cancelled sequels (remember Dead Sun?) and the occasional texture pack. To know that a legitimate reboot was on the table, potentially mixing the acrobatic flair of Uncharted with the gothic grandeur of Nosgoth, makes the loss sting that much more.
The franchise remains in the vault, and given the current risk-averse climate of AAA development, it is likely to stay there. We can only hope that whoever holds the IP next has better luck, or at least the courtesy to announce the game before cancelling it.