Category Archives: Steam

PlayStation Strikes Down Bloodborne PSX Demake, But Nightmare Kart Races On

As reported yesterday, PlayStation has issued a DMCA takedown against the beloved Bloodborne PSX demake, forcing its complete removal from Itch.io and other platforms. The project, a passion-driven recreation of Bloodborne in the style of a PlayStation 1-era game, has built a devoted following since its release in early 2022. Fans of the demake praised its authentic retro aesthetic and faithful reinterpretation of Bloodborne’s opening sections.

Credit: Itch.io

The takedown, however, does not affect developer Lilith Walther’s other project, Nightmare Kart, a gothic racing game that began as an April Fools’ joke but evolved into a standalone title. Originally conceived as a Bloodborne Kart fangame, Nightmare Kart has since transformed to distance itself from Sony’s intellectual property, with original character designs and worldbuilding.

Credit: b0tster

Walther confirmed that development on Nightmare Kart continues, and the game will receive a DLC expansion, despite the legal roadblock on Bloodborne PSX. This news comes as a disappointment to fans who had hoped Sony might embrace the Bloodborne demake, particularly in the absence of an official PC or PS5 remaster of the game.

While Sony’s crackdown is unsurprising given its IP protection stance, it does little to alleviate the ongoing frustration among Bloodborne fans who have been clamouring for a modern re-release. For now, Nightmare Kart lives on, ensuring that the spirit of Walther’s work isn’t entirely lost.

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Grammy Win Highlights the Legacy of Wizardry and Its Impact on RPGs

Video game music composer Winifred Phillips has won the Grammy for Best Score Soundtrack for Video Games and Other Interactive Media for her work on the 2024 remake of Wizardry: Proving Grounds of the Mad Overlord. Originally released in 1981Wizardry is often credited with laying the foundation for Final FantasyDragon Quest, and countless other RPGs.

The 2024 Remaster of Wizardary, Credit: Steam

Phillips, known for her contributions to God of War (2005) and LittleBigPlanet 2, composed an entirely new score for this remake, as the original game lacked a dedicated soundtrack. Her work triumphed over notable nominees, including Bear McCreary (God of War Ragnarök: Valhalla)John Paesano (Marvel’s Spider-Man 2)Wilbert Roget II (Star Wars Outlaws), and Pinar Toprak (Avatar: Frontiers of Pandora).

In her acceptance speech, Phillips thanked Digital Eclipse, the studio behind the remake, and emphasised the unique experience of composing for interactive media—where the music adapts dynamically to the player’s actions.

The 1981 Original

This Grammy win not only celebrates Phillips’ achievements but also highlights Wizardry’s lasting influence on the RPG genre, cementing its place in gaming history over four decades after its debut.

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The Sim’s 2 Returns With A Mixed Reception

After more than a decade, The Sims 2 has made its return to modern platforms, now available on the EA App and Steam. This re-release includes compatibility for Windows 10 and 11, along with support for widescreen and high resolutions. However, it’s important to note that this isn’t a full remaster; the game remains largely as it was during its original 2004 release.  

Early feedback from players has been mixed. While some are thrilled to revisit the classic life simulation, others have reported frequent crashes and technical issues that hinder the experience. On Steam, the game currently holds a “mixed” review status, with many users expressing frustration over these persistent problems.  

Credit: Steam

Despite these challenges, the re-release offers a nostalgic journey for fans, complete with the original’s charm and quirks. The iconic music and unique gameplay mechanics remain intact, providing a trip down memory lane for those who enjoyed the game in its heyday.  

It’s worth mentioning that this version includes all previously released DLCs, offering a comprehensive package for players. However, given the technical issues, potential players might want to wait for patches or updates that address these problems before diving back into the world of The Sims 2.  

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The Thing: Remastered Becomes Nightdive Studios’ Fastest-Selling Title

Nightdive Studios’ recent release, The Thing: Remastered, has quickly become the developer’s fastest-selling game to date. According to Atari’s 2024 end-of-year business report, the remastered title was “well-received by critics and players alike,” achieving unprecedented launch sales across all digital PC and console platforms. The remake has reasonable reviews, getting a mixed score of 69 on Metacritic.

Originally launched in 2002, The Thing served as a direct sequel to John Carpenter’s 1982 film, offering a third-person survival horror experience that resonated with players. The game sold over a million units during its initial run, cementing its place as a standout horror title of its era. 

The remastered version, released on December 5, 2024, brings the classic back with enhanced graphics and updated gameplay mechanics, aiming to captivate both returning fans and newcomers. While specific sales figures for the remaster haven’t been disclosed, its rapid success suggests a strong market appetite for revitalised classic horror games.

This achievement not only highlights the enduring appeal of The Thing but also underscores Nightdive Studios’ expertise in delivering quality remasters that honor the original while appealing to modern gamers.

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SkateCat Rolls Onto Nintendo Switch, Itch, and Steam: A Retro-Inspired Adventure

Indie gaming continues to shine with the release of SkateCat, a unique skateboarding adventure where players take on the role of a feline hero navigating a vibrant world. Developed by SJ Games, this innovative title is now available on Nintendo SwitchItch, and PC via Steam, with the added option of physical NES and Famicom cartridges for retro collectors.

SkateCat stands out as a homebrew gem, crafted using NESmaker software. The project exemplifies how accessible development tools can empower indie creators to revive retro consoles while showcasing fresh ideas. Led by a young developer, SJ Games collaborated with industry talents like dale_coop for custom coding and Raftronaut for a memorable chiptune soundtrack.

In SkateCat, players are tasked with saving Nekocity from monsters, blending quirky storytelling with exciting skateboarding gameplay. This mix of charm and action reflects the passion and creativity found in modern indie game development.

Physical editions are open to order for both the NES and the Famicom (both €45 with ~€17 shipping), catering to retro enthusiasts keen to experience the game on classic hardware. Meanwhile, the digital Steam ($9.99) and Switch ($9.99) versions are also available, offering a modern way to explore this nostalgic journey.

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Marvel Snap to Offer Impressive Compensation Package for Downtime

I do not usually post regarding mobile games, but I am a big Marvel Snap player and found this interesting.

Marvel Snap, the popular digital card game developed by Second Dinner, recently faced a brief yet impactful outage in the United States. This disruption was linked to the removal of TikTok from app stores, which inadvertently affected Marvel Snap due to its association with ByteDance, TikTok’s parent company. As a result, U.S. players were unable to access the game for an entire evening.  

Credit: Steam

In response to the inconvenience, Second Dinner has announced a generous “Welcome Back Package” to compensate players for the lost time and missed in-game content. The compensation varies based on players’ Collection Levels and their geographical location.

For U.S.-Based Players:

Over Collection Level 500:

• 2 Spotlight Keys

• 5,000 Season Pass XP

• 4,150 Credits

• 6,200 Collector’s Tokens

• 1,000 Gold

• 5 Gold Conquest Tickets

• 3 Infinite Conquest Tickets

• 4,000 Conquest Medals

• 1 Mystery Variant

• 6 Premium Mystery Variants

• 1 Cosmic Red Border (Super Rare)

• 3 Cosmic Gold Borders (Super Rare)

• 155 x5 Random Boosters

Under Collection Level 500:

• 6 Mystery Series 3 Cards

• 5,000 Season Pass XP

• 7,150 Credits

• 1,000 Gold

• 1 Mystery Variant

• 6 Premium Mystery Variants

• 1 Cosmic Red Border (Super Rare)

• 3 Cosmic Gold Borders (Super Rare)

• 155 x5 Random Boosters

For Non-U.S.-Based Players:

Over Collection Level 500:

• 2 Spotlight Keys

• 3,000 Collector’s Tokens

• 1,500 Credits

• 1 Mystery Variant

• 1 Premium Mystery Variant

• 1 Cosmic Gold Border (Super Rare)

• 1 Cosmic Red Border (Super Rare)

• 155 x3 Random Boosters

Under Collection Level 500:

• 6 Mystery Series 3 Cards

• 3,000 Credits

• 1 Mystery Variant

• 1 Premium Mystery Variant

• 1 Cosmic Gold Border (Super Rare)

• 1 Cosmic Red Border (Super Rare)

• 155 x3 Random Boosters

Second Dinner has expressed gratitude for the community’s patience and support during this period. They have also indicated plans to seek a new publisher to prevent such disruptions in the future.  

Players can expect to receive their compensation packages within the week. This gesture underscores Second Dinner’s commitment to its player base and its dedication to providing a seamless gaming experience.

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Yuzo Koshiro’s Earthion: From Mega Drive (Genesis) Roots to a Steam-Powered Evolution

Yuzo Koshiro, the legendary composer and developer known for iconic soundtracks in games like Streets of Rage and The Revenge of Shinobi, has shared an exciting update on his latest project, Earthion. Originally designed as a passion project for the Sega Mega Drive (Genesis), Koshiro has revealed that the game is now also in development for Steam, promising modern enhancements that build upon the 16-bit version’s nostalgic charm.

In a tweet shared on January 25, 2025, Koshiro confirmed the progress:

“The development of the Steam version of Earthion is progressing smoothly. We are including additional elements not found in the Mega Drive version, so please look forward to it.”

An Eye for Detail: Final Stages of Development

Koshiro’s message reflects his meticulous approach to game development, emphasizing daily improvements and a deep commitment to quality. Despite the inevitable debugging challenges, Koshiro has found the process enjoyable, underscoring his passion for Earthion. This hands-on care and attention suggest players can expect a polished and engaging experience, whether they play on vintage hardware or Steam.

Credit: Yuzo Koshiro

A Nod to the Past, A Leap Into the Future

First showcased at the Tokyo Game ShowEarthion immediately caught the attention of retro gaming fans with its visually striking 16-bit aesthetic and gameplay reminiscent of the golden age of gaming. Attendees praised its vibrant graphics and tight mechanics when it was playable at Happinet’s booth.

Initially planned for a 2024 release, Koshiro opted to delay the game to 2025, citing the need to refine the experience further. The move hopefully ensures Earthion will deliver on its potential when it launches on both the Mega Drive / Genesis and Steam.

A Legend in Gaming Continues to Innovate

Koshiro’s decision to expand Earthion to modern platforms like Steam broadens its and bridges retro gaming with modern gamers.

Stay tuned for more updates as Earthion nears completion, promising to deliver a blend of classic and modern gaming that only a master like Yuzo Koshiro could create.