Category Archives: Sega

Tectoy: The Brazilian Sega Legacy That Simply Won’t Die

Brazil is famous for samba, football, and carnival, yet there’s another tale swirling around its pop culture that deserves a spotlight: the enduring connection between Sega and a local company called Tectoy. Some Brazilians still treat Tectoy as a beloved relic from the 1990s, while others grumble that the firm hasn’t managed to reclaim its past glory. What exactly went on that made Tectoy such a legend among gamers in Brazil, and why do folks still hold it in high esteem?

Let’s walk through the story of how Tectoy took Sega’s consoles to unexpected heights, became a national household name, and then stumbled, leaving behind an odd blend of nostalgia and frustration in equal measure.

The Mega Drive 4?! Credit: Sega Retro

A Sega-Shaped Hole in Brazilian Hearts

You might be wondering: why did Sega become so huge in a country where Nintendo was barely on the radar at first? The answer is surprisingly simple. In the late 1980s, Tectoy made a deal with Sega to distribute consoles like the Master System and Mega Drive (known in the USA as the Genesis). Because of that agreement, Sega consoles were far more accessible (or at least more visible) than official Nintendo systems for quite some time.

Yet “accessible” is a tricky word here: official Nintendo products weren’t common or were horrendously expensive once they did show up. Meanwhile, Tectoy gave Sega’s machines a decent push in shops all across the nation. If you were around in the early 90s, you’d see those bold Master System and Mega Drive boxes in store windows, magazines, and TV commercials. Tectoy’s association with Sega grew so strong that even now, if you ask a Brazilian gamer who sold them their first console, chances are they’ll point to Tectoy.

Financial Chaos and a Love Affair with Gaming

Brazil in the late 80s and early 90s was grappling with economic turmoil. Imagine mind-boggling levels of inflation, currencies changing names every few years, and salaries that might make you a temporary millionaire on paper—yet hardly help you pay the bills. Because of certain local trade policies and heavy taxes on imports, many foreign products were restricted or prohibitively expensive. That’s where Tectoy and the Manaus Free Trade Zone in the Amazon rainforest came into play.

Tectoy would bring in parts from abroad, assemble them locally, and then sell them nationwide. They did it first with a successful educational toy called “Pense Bem” (based on VTech’s Smart Start), and later with the Zillion laser tag game, which was also produced under Sega’s umbrella. It was a tidy strategy: import, assemble, mark up, and sell. By the time they tackled proper consoles like the Master System, they already had experience distributing fun electronics—and they knew how to market them.

The Pense Bem

But don’t think Tectoy’s Master System was cheap. Due to rampant inflation and various import policies, it still cost a small fortune. For someone working on the Brazilian minimum wage, these consoles were hardly impulse buys. A brand-new Mega Drive in Brazil sometimes topped the equivalent of 600 USD or more, while many Brazilians earned far less than 50 USD a month. Despite that, there was a large enough segment of the population—particularly in bigger urban areas—willing (and able) to spend big on gaming. For them, Tectoy was a dream come true.

Soaring Success: Master System Everywhere

Here’s a staggering fact: Brazil has sold more Master System consoles than anywhere else in the world. That’s not a cheeky exaggeration. Tectoy was still manufacturing fresh units of the Master System well into the 2000s, long after the console disappeared from most store shelves outside the country. There’s even a running joke among retro gamers that Brazil must be drowning in leftover Master Systems.

The TecToy Master System Evolution

Some of that success came from brick-and-mortar retailers letting people pay in 12, 24, or even 36 monthly instalments. This made Tectoy’s pricey machines feel more attainable, albeit still quite dear. Meanwhile, Nintendo’s official presence was practically non-existent in the earliest years, creating a vacuum that Tectoy joyfully filled. By the mid-90s, a generation of gamers grew up in love with Sonic the Hedgehog and Alex Kidd, largely forgetting that the rest of the planet was obsessed with Mario and the NES.

The Weird Cult of Tectoy

All those heady achievements fostered a bit of a “Tectoy cult.” Hardcore fans fondly recall the firm’s golden era, praising how they introduced Brazilians to Sega’s biggest hits. Ask any local about Tectoy, and they’ll get a nostalgic twinkle in their eye, remembering those times of booting up Master System or Mega Drive games in the living room. It’s similar to how some British gamers feel about Amstrad or how US-based gamers cherish Atari.

This passionate fan base, however, starts to look a bit odd when you realise that Tectoy’s formula was never about cutting-edge innovation. They essentially served as a channel for foreign products, stitching on a “Made in Manaus” label and passing the cost to Brazilian consumers who had few other options. With the Master System and Mega Drive, it worked brilliantly because the competition was scattered and the market was wide open.

The Mega Drive P?!

But things changed when Sony and Microsoft arrived on the scene with their more advanced consoles, which Tectoy couldn’t replicate or market with the same success. The firm’s golden age started to slip, and what remained was nostalgia for a time when Tectoy was the top dog. That’s where the so-called “weird cult” comes in—folks clinging to memories, even if the product line now is a shadow of what it used to be.

Dreamcast and the First Signs of Trouble

During the Saturn and Dreamcast era, Tectoy was still forging ahead with Sega’s hardware. The Saturn actually performed decently in Brazil compared to some places overseas, although it never overtook Sony’s mighty PlayStation in overall popularity. That said, these were also the years when global competition started to heat up.

The TecToy Saturn

At the turn of the century, Tectoy saw that the old model of importing and assembling at a huge markup was less viable. People were more tech-savvy, the internet was blossoming, and word got around quickly that gaming gear could be brought in from other countries at cheaper prices—especially with shops in Paraguay selling global consoles at a fraction of the official cost. Tectoy’s brand recognition remained, but its grip on the market was loosening.

The Zeebo Fiasco

And then came Zeebo in 2009. Some have never even heard of it, and that’s no surprise because it flopped in spectacular fashion. Tectoy teamed up with a consortium led by Qualcomm to produce a low-cost console aimed at “emerging markets.” In theory, it was a straightforward plan: use modest mobile phone hardware, connect via mobile data for downloads, and bypass the expense of physical media. It might’ve sounded clever at a board meeting, but it turned out to be a disaster.

Zeebo’s graphics sat somewhere between a PlayStation 1 and 2, at a time when the PS3 and Xbox 360 were dominating. The console’s library was puny, the performance unimpressive, and the cost was higher than you’d expect for an underpowered product. Only around 30,000 units sold in Brazil across two years—which is laughably small, especially compared with the continued trickle of Master System and Mega Drive sales that dwarfed Zeebo’s entire lifetime numbers. In short, it sank.

The TecToy Zeebo

Though many folks pinned the blame primarily on Tectoy, the reality is that Qualcomm led the engineering. Tectoy was the local assembler and distributor, slapping on their logo in the hope of resuscitating their glory days. Unsurprisingly, the so-called “cult” of Tectoy faithful tried to defend Zeebo, praising some of its ports (like Double Dragon) as if they were top-tier. But let’s be honest: that’s the kind of enthusiastic praise that can only come from fans wearing extremely rose-tinted glasses.

After Zeebo: Chasing Nostalgia Over and Over

Financially, Zeebo was a body blow for Tectoy, but they didn’t entirely ditch the idea of repackaging old Sega hardware. One attempt was the Mega Drive 2017, pitched as a nifty revival of the 16-bit classic. It promised SD card support, preloaded titles, and cartridge compatibility. Retro collectors were stoked at first, hoping for a sleek, modern update with at least an HDMI output. But Tectoy stumbled. The console only offered composite video, which looks muddy on modern TVs, and the audio was infamous for sounding off. Some games didn’t run at all, or had glitchy visuals. Fans who rushed to purchase it ended up disappointed, complaining about the price and the subpar experience.

Tectoy Megadrive 2017 without HDMI

You’d think Tectoy would learn from that fiasco, but soon they tried to distribute 8BitDo controllers at prices far above direct imports. The message was clear: Tectoy was still clinging to the business pattern of applying a hefty markup, hoping customers would rely on them purely because of brand loyalty. In practice, many Brazilians had cottoned on to overseas shopping sites and found it simpler to import the same gear at a better cost.

The Zeenix: Another Attempt to Cash In

More recently, Tectoy announced the Zeenix portable PC (essentially a rebranded AYN Loki Mini or Loki Max). At first glance, you might think it’s a rival to the Steam Deck, but guess what: it carries a higher price tag, and the hardware isn’t even on par with Valve’s offering. They’re pushing the same old idea—charging more for something that’s arguably less. Tectoy claims they’re giving local support, though the actual advantage for buyers is fuzzy at best. If you compare side by side, you’ll often discover you can simply get a Switch or an Xbox Series S for less, both of which are officially sold in Brazil.

TekTok Zeenix

So who in their right mind would want to pay extra for the Zeenix? That’s where the “Tectoy cult” rears its head again. Some folks remain staunchly loyal, declaring on social media that the Tectoy brand is worth it. Maybe it’s the same nostalgia that made kids in the 90s dream about Master System cartridges. It’s a case of brand worship trumping practical sense, which rarely happens on a large scale these days. But it’s enough to keep Tectoy afloat with these “retro-inspired” or “boutique” products.

A Peek into the Brazilian Psyche

To understand this phenomenon, you’ve got to appreciate how significant video games felt to many Brazilians in the early 90s. The Master System was new, fresh, and captured the public’s imagination at a time when the country was modernising and hungry for entertainment. Tectoy’s distribution strategy and marketing blitz made Sega a fundamental part of childhood for millions. Whether you were a wide-eyed kid reading gaming magazines or a parent trying to please your excited child, Tectoy’s name was everywhere.

That sense of gratitude lingers, even now. People recall nights spent with Phantasy Star or Sonic, the challenge of finishing Alex Kidd in Miracle World, or the feeling of seeing a “Tectoy” label and thinking it was a mark of Brazilian pride. It’s a powerful association, etched in hearts across the nation.

However, times change and the market has moved on. Most folks are well aware that Tectoy is no longer the unstoppable force it once was. But that doesn’t fully explain the unwavering fans who cling to every new Tectoy scheme.

The Crux: Nostalgia vs. Reality

When a company becomes so intertwined with your childhood, it’s tough to let go, even if logic says otherwise. Many fans dream that Tectoy will repeat the magic of the Master System days. Others hope Tectoy might sign a deal to distribute Nintendo Switch or some other next-gen machine and whisk them back to that warm feeling of “buying local.” Realistically, that would likely mean paying more for the same product. People do learn, eventually, that brand loyalty can have an expensive cost.

Looking back, Tectoy never truly led technology; they merely found perfect timing in an untapped market. None of that makes them evil—business is business—but the times have changed. It’s easier for consumers to buy directly from global sources, import consoles themselves, or look for alternative local distributors. Tectoy’s attempts to recapture old glories often come off as half-hearted or behind the curve, overshadowed by bigger names that can offer stronger hardware, better prices, or both.

Will Tectoy Ever Return to Greatness?

Some fans swear Tectoy can still “become a powerhouse.” But realistically, the brand is more of a nostalgia merchant today. It still offers official Master System and Mega Drive clones, tries its luck with pricey partnerships, and clings to the idea that loyal fans will keep them in business. It’s not the same dynamic as in 1989, when Tectoy introduced Brazilians to the wonder of Sega’s 8-bit library.

As the late 80s and 90s recede further into the mists of time, more and more people are aware that they can simply buy something better from Sony, Microsoft, or Nintendo, or even emulate these old consoles on a cheap PC or phone. That doesn’t mean Tectoy is irrelevant—some folks keep them afloat by snapping up their niche products. Yet the number of folks who see Tectoy as a hero from the good old days is steadily declining.

The Takeaway

So, is Tectoy a cautionary tale or a beloved brand that shaped a generation? The truth falls somewhere in between. Yes, Tectoy brought Sega’s iconic consoles to Brazil in spectacular fashion, outlasting official distribution by many other companies. It gave a wave of gamers cherished memories and a sense that Brazilian ingenuity could stand shoulder-to-shoulder with global giants.

But the company’s repeated stumbles—Zeebo, bungled Mega Drive re-releases, steep markups on third-party accessories, and now the Zeenix—show that you can’t rely on nostalgia alone to thrive. Many Brazilians have moved on to more cost-effective, modern solutions. A small but vocal core of fans still rallies behind Tectoy, celebrating it as though it’s 1992 all over again.

One of the favourites from my collection, SF2 for the Master System! Only in Brazil.

Perhaps the best lesson is that nostalgia can be powerful but also blinding. There’s no shame in remembering Tectoy’s role in shaping the Brazilian gaming scene. However, blindly throwing money at overpriced gadgets just because they bear a familiar logo isn’t necessary anymore. In an age where global distribution is easier, gamers have more options. You can get your Master System fix or your Mega Drive mania from alternatives that are often cheaper and, in some cases, better engineered.

If you’ve ever visited Brazil, you might see old Master Systems in glass cases at electronics shops, or you may meet a Sega fan rattling on about how Tectoy was once the centre of the universe. Both are glimpses of a special time. But in 2025, Tectoy is no longer the gatekeeper of next-gen consoles—it’s a relic with a proud past and a bumpy present. Some see it as an underdog; others see it as just another importer that missed its chance to evolve.

All in all, Tectoy’s story is a window into how nostalgia shapes consumer behaviour. It’s also a testament to how quickly the gaming world changes, leaving behind those unwilling—or unable—to adapt. The original Master System mania was once unimaginable; now the idea of Tectoy recapturing that magic is what seems unimaginable.

Were you aware of Tectoy’s storied history in Brazil? Maybe you played on a Master System or Mega Drive that was sold under Tectoy’s banner. Many gamers around the globe might never have experienced that unique setup, yet for countless Brazilians, it’s an essential chapter in their gaming journey. Still, the global industry marches on, and Tectoy’s place in it is much smaller than before. That, for better or worse, is the reality of today’s market.

Thank you for reading! If you’re a fan of retro gaming and want to stay in the loop with all things old-school, consider subscribing to the Retro Gaming Substack. You’ll find news, insights, and nostalgia galore.

And if you’ve got a beloved Master System or Mega Drive you’re keeping safe, don’t forget to protect it in a premium RetroShell game protector. After all, preserving our retro treasures is half the fun!

Introducing the Mega EverDrive CORE: Affordable Flash Cartridge for Sega Genesis/Mega Drive

Krikzz has unveiled the Mega EverDrive CORE, a new flash cartridge designed for Sega Genesis/Mega Drive enthusiasts seeking a balance between functionality and affordability. Priced at $99, this cartridge offers a range of features tailored to enhance the retro gaming experience.

Credit: krikzz.com

Key Features:

Cyclone 10 FPGA: Ensures efficient performance and compatibility.

Memory Specifications: Equipped with 8MB PSRAM and 128KB SRAM to support various game sizes.

Multi-System Support: Compatible with Genesis, 32X*, and Master System ROMs.

Region Unlocking: Hardware MegaKey function disables region locks for Genesis games.

In-Game Menu: Allows saving or returning to the system menu without a physical reset.

Real-Time Clock: Logs the date and time of saves for accurate record-keeping.

Instant ROM Loading: Facilitates quick game startups.

USB Port: Supports development and system updates.

Cheat Functions and IPS Patching: Enables game modifications and enhancements.

MD+ Audio Enhancements: Improves audio quality for supported games.

Credit: krikzz.com

Note: 32X games require the 32X addon to be attached.

The Mega EverDrive CORE is available in Black and Transparent Clear shell options. For more details and purchasing information, visit the official product page: https://krikzz.com/our-products/cartridges/mega-everdrive-core.html

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Dreamcast Revival: Counter-Strike 1.6 Runs on Sega Dreamcast via New Xash3D Engine Port

In a surprising development for retro gaming enthusiasts, developer

@craf7y24 has successfully ported the Xash3D engine, a versatile engine compatible with Half-Life, to the Sega Dreamcast. This port was highlighted in a tweet by @falco_girgis where a direct hardware capture demonstrated Counter-Strike 1.6 running on the Dreamcast, a feat that brings a modern gaming experience to the 25-year-old console.

The Xash3D engine not only resolves visual issues like polygon jittering but also aims to pioneer features such as downloading custom maps and assets directly onto the Dreamcast, utilizing either an SD card or an IDE/SATA hard drive mod. This development could significantly expand the Dreamcast’s library with a host of GoldSrc mods, enhancing its legacy in the gaming community.

For those interested in seeing this in action or exploring other Dreamcast homebrew projects, @falco_girgis recommends checking out DC-SWAT’s YouTube channel, where the author of DreamShell, a popular homebrew operating system for Dreamcast, regularly posts new captures. This project represents a major step forward in the homebrew scene, potentially bringing online connectivity and modern gameplay mechanics to a console that has long been out of production.

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Sega’s 32X – The Ambitious Add-On That Missed the Mark

In the early 1990s, the video game industry had a singular obsession: bits. It was an era where more bits equalled better gaming—or so marketing campaigns claimed. Companies like Sega and Nintendo competed fiercely for dominance, peddling their “16-bit” systems as cutting-edge marvels. Yet, the battle for technological superiority was as much about perception as it was about power.

This environment set the stage for Sega’s 32X, an ambitious add-on for the Genesis (Mega Drive outside North America). Launched in 1994, it promised to transform the 16-bit Genesis into a 32-bit powerhouse. However, what should have been a triumphant evolution for Sega instead became a cautionary tale of missteps, rushed timelines, and the perils of overpromising.

An advert for the 32x in the edgy Sega 90’s style

The Bit Wars: From Genesis to Jaguar

The “bit” wars were more marketing ploy than technical jargon, but they captivated gamers. By 1993, 16-bit systems like the Sega Genesis and Super Nintendo ruled the market, but competition was heating up. That year, Atari introduced the Jaguar, a 64-bit system, with ads challenging gamers to “do the math.” Meanwhile, the 3DO Company released its 32-bit console, earning Time Magazine’s coveted Product of the Year award.

Sega, basking in the success of the Genesis in North America, found itself under immense pressure. While Sega of Japan viewed the Genesis as old news, Sega of America saw it as a cornerstone of its market share. This clash of strategies led to a critical meeting at the Winter Consumer Electronics Show in January 1994.

An advert for the Panasonic 3DO

Project Mars: Sega’s Stopgap Solution

Sega CEO Hayao Nakayama believed a 32-bit cartridge-based system could “bridge the gap” between the Genesis and future consoles. Sega of America’s President, Tom Kalinske, disagreed, arguing that the Genesis was still thriving. A compromise was struck: instead of a standalone console, Sega would develop a 32-bit add-on, codenamed “Project Mars.”

Despite previous add-ons like the Power Base Converter and Sega CD, Project Mars faced enormous challenges. Development had to be completed in under a year, and the team had limited resources. By the summer of 1994, the 32X—nicknamed “The Sega Mushroom” by developers—was ready to make its debut.

A preview of the 32x aka “The Sega Mushroom”

Launch Hype and Cracks in the Foundation

Sega poured $10 million into advertising the 32X, highlighting its enhanced power, speed, and compatibility with Genesis titles. The add-on’s promise of 32-bit gaming at an affordable price generated buzz, but its launch coincided with a bombshell: Sega of Japan announced the release of the Sega Saturn in Japan that November.

Critics and consumers were baffled. Why invest in a 32-bit add-on when a next-gen console was on the horizon? The 32X quickly lost its momentum, and its limited library of games didn’t help. Titles like Virtua Racing and Star Wars Arcade showcased its potential, but the rushed development cycle led to lacklustre ports and a failure to deliver a promised Sonic title.

Star Wars Arcade 32x

The Fallout: A Cautionary Tale

By early 1995, the 32X was struggling. Sega slashed its price to $99, then $19.95, but the damage was done. Developers abandoned the platform, pivoting to the Saturn or rival systems. In October 1995, Sega officially ceased support for the 32X, ending its brief and tumultuous life.

The 32X’s failure left a lasting scar. Sega, once seen as the “cool” alternative to Nintendo, was now viewed as disorganised and greedy. Consumers who invested in the add-on felt betrayed, while developers grew wary of Sega’s reliability.

Legacy of the 32X

Today, the 32X is remembered less as a technological marvel and more as a symbol of Sega’s overreach. Yet, it holds a unique place in gaming history—a relic of an industry grappling with rapid innovation and shifting consumer expectations.

For retro gaming enthusiasts, the 32X remains a fascinating chapter. Protect your 32X and other retro treasures with RetroShell Premium Game Protectors (www.retroshell.com). And for more stories like this, subscribe to our Retro Gaming Newsletterhttps://retrogamingnews.substack.com.

P-47 II MD: Unreleased Jaleco Shoot ’Em Up Revived After 35 Years for the Sega Megadrive/Genesis

Retro-Bit Publishing, in collaboration with City Connection, has announced the revival of “P-47 II: The Freedom Star,” an unreleased shoot ’em-up game originally developed by Jaleco for the Sega Mega Drive in the early 1990s. After 35 years, this title is now available for pre-order as “P-47 II MD.”

“P-47 II MD” is a horizontal scrolling shooter that serves as a sequel to Jaleco’s arcade hit “P-47: The Phantom Fighter.” The game retains the classic shoot ’em up mechanics, challenging players to navigate through enemy-infested skies, dodging bullets and unleashing powerful attacks. The revival aims to deliver an authentic retro gaming experience, preserving the original gameplay while ensuring compatibility with modern hardware.

The physical release is priced at $54.99 USD (€69.99 EUR) and includes:

Clear Black Cartridge: Paying tribute to the original arcade game, the cartridge features a clear black shell, allowing visibility of the red circuit board within.

Reversible Inlay Artwork: The game case includes reversible cover art, showcasing Tankro Kato’s artwork on one side and the P-47 aircraft’s tail design on the other.

Full-Color Instruction Manual: A comprehensive manual providing game setup instructions and background information.

Individually Numbered Slipcover: Each copy comes with a protective slipcover featuring the main artwork and gameplay screenshots.

8cm Mini CD Soundtrack: A first for Retro-Bit, this release includes a mini CD featuring the original game’s soundtrack, allowing fans to enjoy the game’s music outside of gameplay.

Credit: retro-bit

Pre-orders are open from January 14 through February 16, 2025, with the game available through various retailers in North America and Europe. Given the limited nature of this release, enthusiasts and collectors are encouraged to secure their copies within the pre-order window.

Credit: retro-bit

For more information and to place a pre-order, visit Retro-Bit Publishing’s official website.

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A Rare “Hitachi” Sega Saturn Has Been Found For Sale

Retro gaming enthusiasts have a chance to own a piece of gaming history with the Hitachi Game & Car Navi High Saturn, now in stock at the BEEP Akihabara store. This Sega Saturn-compatible console is a rare multimedia terminal that could also function as a car navigation system—a unique blend of gaming and practicality.

Credit: Akiba PC Watch

The current stock is a used unit with the following features:

Condition: “Saturn Software operation confirmed”

Included Accessories: Genuine Sega controller

Missing Components: No box, manual, TV tuner, navigation disc; Navi operation not confirmed

Monitor: Originally paired with a 4-inch dedicated monitor (sold separately)

The console is priced at 580,000 yen, reflecting its rarity and premium value. Converted into other currencies (as of today’s rates):

USD: Approximately $4,000

EUR: Around €3,650

GBP: About £3,200

A Brief History of the High Saturn

Released in December 1995 by Hitachi, the High Saturn was a multimedia version of the Sega Saturn designed to integrate gaming with in-car navigation—a forward-thinking concept for its time.

Launch Price:

• Console: 150,000 yen (tax excluded)

The High Saturn in all its glory

While innovative, its high price and niche market focus meant that it saw limited production, making it a rare find today.

The High Saturn’s compact design (252 x 214 x 57mm) made it smaller than the standard Sega Saturn (260 x 230 x 83mm), and it supported dual power supplies: an AC adapter for home use and a car adapter for mobile gaming. This versatility set it apart from other consoles of its era.

Due to its limited circulation and unique concept, the High Saturn has become a highly sought-after collector’s item. The price at BEEP Akihabara highlights its rarity, with original accessories and functionality checks adding to its allure for retro gaming fans.

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My Arcade’s Super Retro Champ: A Handheld for SNES and Genesis Cartridges (FINALLY!)

My Arcade has announced the upcoming release of the Super Retro Champ, a handheld console capable of playing original Super Nintendo and Sega Genesis cartridges. First introduced at CES four years ago, the device is now set to launch later this year for $149.99, an increase from the originally planned $110. 

Console Wars Over? (Credit: My Arcade)

The Super Retro Champ features slots for both SNES and Genesis cartridges, accommodating international versions like Super Famicom and Mega Drive. Its design includes a six-inch screen with substantial bezels, and while it can function as a handheld with a rechargeable battery, it’s more suited for tabletop use with its folding stand, connected controllers, and power adapter. Additionally, the console offers an HDMI port for TV connection, though it doesn’t support high-definition output. 

Portable, kind of. (Credit: My Arcade)

This device caters to retro gaming enthusiasts seeking a versatile way to enjoy their classic game collections. However, its bulky design and lack of HD support may be considerations for potential buyers.

For those looking to preserve their physical retro game collections, consider protecting your cherished games with a RetroShell premium game protector. Stay updated on the latest in retro gaming by subscribing to our newsletter at Retro Gaming Substack.

Shenmue Merch Returns with Limited Run Games (for a limited time)

Fans of the Shenmue series have a reason to celebrate. Limited Run Games has announced an exclusive collection of Shenmue merchandise, now available for a limited time. This new collection includes apparel, collectables, and accessories inspired by the iconic game series.

Among the standout items are Shenmue-themed t-shirts, hoodies, and posters, all designed to capture the essence of the franchise. Fans can also get their hands on unique collectables like enamel pins, art cards, and even a Shenmue-themed journal for note-taking in true Ryo Hazuki style.

This merchandise drop is a dream come true for collectors and longtime fans of the series. Limited Run Games, known for its premium-quality, limited-edition offerings, has ensured this collection meets the same high standards. With only a short window to purchase these items (orders close on Sunday 12th January), the rush is on to grab these nostalgic pieces.

Shenmue, first released in 1999, has been celebrated for its revolutionary open-world design and gripping narrative. This merchandise release not only honours the game’s legacy but also offers fans a way to keep its spirit alive in their everyday lives.

Act fast—this collection is only available for a limited time through the Limited Run Games website.

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Gunstar Heroes Ultimate Edition ROM Hack Released for Sega Genesis

Fans of retro gaming and ROM hacking have a reason to celebrate with the release of the Gunstar Heroes Ultimate Edition ROM hack. This enhanced version of the iconic Sega Genesis/Megadrive game introduces exciting updates and refinements to the beloved Treasure classic, bringing new life to the run-and-gun masterpiece from BillyTime!Games and Ryu.

The Ultimate Edition improves upon the original with features like:

Enhanced Difficulty Options: Customise the challenge to suit your skill level.

Graphical Enhancements: Sprites and backgrounds have been refined for a sharper look.

Gameplay Tweaks: Improved controls and smoother performance for a modern feel, and a new XP system has been added.

New Content: Additional surprises and refinements while preserving the essence of the original game including features from the 3DS version.

Whether you’re a longtime fan of Gunstar Heroes or a newcomer looking to experience it in its best form, the Ultimate Edition is a must-play.

For details and to download the hack, visit Gunstar Heroes Ultimate Edition.

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Pre-Order Now Open for The Secret of the Four Winds Collector’s Edition for the Sega Megadrive/Genesis

The Collector’s Edition of The Secret of the Four Winds is now available for pre-order. Developed by Kai Magazine Software, this highly anticipated action-adventure RPG is designed exclusively for the Sega Genesis/Mega Drive, bringing a fresh experience to fans of 16-bit gaming.

The Collector’s Edition is a must-have for retro gaming collectors. It features a beautifully crafted Genesis-style box, a full-colour manual, and a cartridge compatible with original Sega Genesis hardware. The artwork and presentation have been meticulously designed to reflect the golden age of retro RPGs, making it a perfect addition to any Sega fan’s collection.

The Secret of the Four Winds promises an engaging story, expansive gameplay, and mechanics that push the limits of what the Sega Genesis can achieve.

Pre-orders are limited, so fans are encouraged to secure their copies early to avoid missing out on this exciting release. Visit Kai Magazine Software’s store to place your order now!

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