Category Archives: Nintendo

The Game That Went to Court: How a Father and Son Took on Nintendo

It was a crisp autumn afternoon on October 22, 1989, when Nick Thiemann and his son Clark embarked on a trip to the local Child World toy store in Westport, Connecticut. Clark, a determined young boy with a passion for gaming, had been diligently saving money by collecting soda cans and bottles at a nearby athletic field. Finally, his efforts paid off, and he was ready to purchase a new game for his beloved Nintendo Entertainment System (NES).

Little did they know, their shopping trip would mark the beginning of a legal battle that would capture headlines and raise questions about consumer rights and video game marketing.

A Disappointing Discovery

At the store, Clark excitedly chose LJN’s Major League Baseball, a title boasting the distinction of being the first NES game with an official MLB license. Retailing for $39.99, it promised to bring the excitement of professional baseball into the living room. But as soon as they got home, Clark’s enthusiasm gave way to disappointment.

Despite the game’s MLB license, it lacked an essential feature: player names. Due to the absence of a license from the MLB Players’ Association, the game used only team names, stats, and uniform numbers. For a young fan eager to manage his favourite players, this omission was a dealbreaker.

“This isn’t what I thought it was,” Clark complained to his father. Sympathetic to his son’s plight, Nick attempted to return the game. Unfortunately, the store refused, citing a strict policy against refunds for opened items. They could only exchange it if the cartridge was defective—a situation that left Nick and Clark feeling duped.

Taking Nintendo to Court

Nick Thiemann wasn’t just a disappointed parent; he was a lawyer. Frustrated by what he saw as deceptive marketing, he decided to take action. On January 16, 1990, Nick and Clark filed a class-action lawsuit against Nintendo of America, LJN, and Major League Baseball. Their claim? The game’s packaging violated the Connecticut Unfair Trade Practices Act by misleading consumers.

The lawsuit demanded punitive damages, attorney fees, a $40 refund, and changes to the game’s packaging to prevent further confusion. It also sought to allow other dissatisfied buyers to join the case.

The story quickly attracted media attention. While some outlets found humour in the situation, others saw it as an important stand for consumer rights.

Nintendo’s Defence and the Court’s Decision

Nintendo responded with a motion to dismiss, arguing that the claims failed to demonstrate a legal basis for action. Their defence highlighted that the game never explicitly promised player names and that its rosters were accurate at the time of development in 1987. The phrase “simulate being a manager,” they argued, did not legally require the inclusion of player names.

On December 28, 1990, Judge Ellen Burns sided with Nintendo, dismissing the case. While the Thiemanns appealed, they eventually withdrew, marking a definitive victory for the gaming giant.

The Legacy of the Case

Despite its flaws, LJN’s Major League Baseball went on to sell over a million copies. The Thiemanns’ lawsuit, though unsuccessful, set a precedent for questioning marketing practices in the gaming industry.

Nintendo, for its part, would face other legal challenges in the years that followed, from claims of carpal tunnel syndrome to allegations that its games caused seizures. These cases highlighted the growing pains of an industry grappling with consumer expectations and product liability.

A Glimpse into Gaming History

Looking back, the Thiemann lawsuit serves as a fascinating snapshot of an era when gaming was still finding its footing. It also reminds us of the passion and loyalty that fans bring to the hobby—passion strong enough to inspire a 9-year-old to fight back.

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The Top 10 Best-Selling Nintendo Franchises of All Time

Nintendo has been at the forefront of the gaming industry for decades, crafting worlds and characters that have captured the imaginations of millions. But when it comes to sales, which franchises reign supreme? Let’s dive into the top 10 best-selling Nintendo franchises and uncover some lesser-known facts about these beloved series.

10. Brain Age (35.51 Million Copies Sold)

Who said video games couldn’t be educational? Brain Age was designed to stimulate players’ minds through puzzles and memory exercises. Its success demonstrated the broad appeal of the Nintendo DS and the power of games to engage older audiences.

Did You Know? The game’s concept was inspired by the work of Japanese neuroscientist Dr. Ryuta Kawashima, who believed daily mental exercises could keep the brain sharp. The in-game character of Dr. Kawashima is modeled after him.

9. Game & Watch (43.40 Million Copies Sold)

The Game & Watch series laid the groundwork for Nintendo’s handheld dominance. These simple, LCD-screen games were revolutionary in the early 1980s, paving the way for the Game Boy.

Did You Know? The designer of Game & Watch, Gunpei Yokoi, came up with the idea after seeing a bored businessman playing with a calculator on a train. This spark of inspiration led to one of Nintendo’s first major successes.

8. Kirby (50.76 Million Copies Sold)

This pink puffball has stolen the hearts of gamers worldwide. Known for his adorable design and ability to inhale enemies and copy their powers, Kirby has been a staple of Nintendo’s lineup since 1992.

Did You Know? Kirby’s original name was going to be “Popopo.” The name “Kirby” was chosen as a nod to John Kirby, a lawyer who successfully defended Nintendo in a lawsuit against Universal Studios over Donkey Kong.

7. Donkey Kong (65.00 Million Copies Sold)

Before Mario was Mario, he was Jumpman, dodging barrels thrown by the titular ape. The Donkey Kong franchise has evolved over the years, with platforming classics like Donkey Kong Country redefining what the Super Nintendo could do graphically.

Did You Know? Donkey Kong Country was one of the first games to use pre-rendered 3D graphics, a technique that gave the SNES game visuals rivalling early 3D consoles like the PlayStation.

6. Super Smash Bros. (73.74 Million Copies Sold)

Nintendo’s all-star brawler brings together characters from across its franchises, letting fans settle long-debated rivalries. With 73 million copies sold, Super Smash Bros. has become a staple of competitive gaming and casual couch battles alike.

Did You Know? Masahiro Sakurai, the creator of Super Smash Bros., originally envisioned the game as a generic fighter called Dragon King: The Fighting Game. The addition of Nintendo characters was a late-stage decision that changed everything.

5. Animal Crossing (78.98 Million Copies Sold)

Life simulation has never been so charming. Animal Crossing lets players escape to idyllic villages, build relationships with quirky anthropomorphic animals, and live a peaceful digital life. The pandemic-era release of New Horizons catapulted the franchise to new heights.

Did You Know? The original Animal Crossing on the Nintendo 64 was designed to be played in real-time, meaning the in-game time synced with the real-world clock. This was groundbreaking in 2001 and set the tone for the series’ relaxed pace.

4. The Legend of Zelda (163.34 Million Copies Sold)

The adventures of Link and Zelda have captivated players since 1986. With rich storytelling, iconic music, and groundbreaking gameplay, this franchise has sold over 163 million copies. Titles like Breath of the Wild have redefined open-world gaming.

Did You Know? The original Legend of Zelda allowed players to tackle dungeons in any order, an unprecedented feature at the time. This non-linear approach inspired countless open-world games that followed.

3. Wii Series (215.44 Million Copies Sold)

The Wii Series includes legendary titles like Wii SportsWii Fit, and Wii Party. These games broke barriers, introducing gaming to people of all ages and fitness levels. Wii Sports alone became a cultural sensation, often bundled with the Wii console.

Did You Know? Wii Sports was used in rehabilitation programs for seniors and patients recovering from physical injuries. The motion controls proved to be a fun and effective way to encourage activity and improve mobility.

2. Pokémon (480.00 Million Copies Sold)

The world of Pokémon has become a global phenomenon since the release of Pokémon Red and Green in 1996. With over 480 million games sold, this franchise has expanded beyond gaming to include trading cards, anime, movies, and merchandise galore.

Did You Know? The iconic sound of Pikachu’s “Pika Pika” almost didn’t happen. The original Pokémon cries were computer-generated noises, but Pikachu’s voice actor, Ikue Ōtani, added such charm to the character that her voice became a staple for the franchise.

1. Mario (826.38 Million Copies Sold)

It’s no surprise that Mario, Nintendo’s mascot, sits at the top of this list. From the iconic Super Mario series to spinoffs like Mario KartMario Party, and Mario Sports, this franchise is a juggernaut in every genre it touches. With over 396.80 million copies sold in the core Super Mario series alone, Mario is synonymous with gaming.

Did You Know? The original name for Mario was “Jumpman,” and he debuted as a carpenter (not a plumber!) in Donkey Kong. His red cap was designed because animating hair was too complicated at the time, and his moustache helped differentiate his face.

So there you have it, no real surprises for me to see Mario at number 1, but some interesting names on the list. What was the biggest surprise for you?

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Squirrel Falls: A New Adventure for The Original Game Boy

Bitmap Soft, in collaboration with Rocket Games, is set to release “Squirrel Falls,” a new title for the Game Boy Color, compatible with GB, GBA, and SGB systems. 

Credit: Bitmap Soft

In “Squirrel Falls,” players assume the role of the town’s sole parcel courier, delivering packages and uncovering the mysteries hidden behind the picturesque scenery. The game offers a variety of activities, including fishing, working at the diner, and growing and selling crops. Earning acorns through these tasks allows players to purchase a one-way train ticket out of town, adding an element of choice to the gameplay. 

The game was developed by Rocket Games, with concept and design by Jez Whitworth. Tilesets and tutorials were provided by Teaceratops and PixelPete, and music was composed by Color TV. 

Credit: Bitmap Soft

“Squirrel Falls” is currently available for pre-order at £50.00. As a physical release, it includes a professionally created glossy box, a premium game cartridge with a cartridge protector, and a full-colour manual. 

For more information and to pre-order “Squirrel Falls,” visit Bitmap Soft’s official website.

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The Legacy of Super Mario Land: Nintendo’s Unsung Game Boy Hero

The Super Mario Land series holds a special place in gaming history. These Game Boy classics were Nintendo’s first foray into adapting their legendary Super Mario Bros. franchise for a handheld console. Spanning just three games, the series introduced new characters, mechanics, and worlds that still resonate with fans today. Yet, these gems often remain overlooked in favour of Mario’s larger console adventures.

A Game Boy Launch Essential

Released in 1989 as a launch title for the Game Boy, Super Mario Land showcased the console’s potential. The game introduced Sarasaland, a new setting filled with unique kingdoms inspired by real-world locations, such as the Egyptian-style Birabuto and the mysterious Easter Island-inspired Easton. Princess Daisy also made her debut here, adding a fresh face to the Mario universe.

Super Mario Land managed to condense the magic of Mario’s NES adventures into a 12-level portable experience. Despite its brevity and slightly “off” physics, the game sold over 18 million copies worldwide, making it one of the best-selling Game Boy titles of all time.

The Original Box from Japan

Innovating the Mario Formula

In 1992, Super Mario Land 2: 6 Golden Coins took the series to new heights. With richer graphics, an overworld map, and new power-ups like bunny ears for hovering, the game felt closer to the console-based Mario games fans knew and loved. This sequel also introduced Wario, the greedy anti-hero who would later star in his own successful series.

Unlike its predecessor, Super Mario Land 2 gave players more freedom to explore non-linear worlds, including the eerie Pumpkin Zone and the whimsical Mario Zone, a giant mechanical version of Mario himself. The game sold over 11 million copies, cementing its place as a Game Boy classic.

Wario’s debut from the game, Super Mario Land 2

Wario Takes the Spotlight

The third instalment, Wario Land: Super Mario Land 3, shifted the spotlight entirely to Wario. Released in 1994, this game introduced slower, treasure-focused gameplay and unique mechanics like Wario’s hat power-ups. It marked the start of the Wario Land series and was a fitting end to the Super Mario Land saga, which had now sold over 34 million units across all three titles.

Not a Mario in sight

Why It Matters

The Super Mario Land series demonstrated Nintendo’s ability to innovate while staying true to their beloved franchise. It introduced enduring characters like Daisy and Wario, while pushing the boundaries of what the humble Game Boy could achieve. Despite their underappreciated status today, these games were instrumental in the Game Boy’s early success.

For collectors and fans, preserving these pieces of gaming history is essential. Protect your treasured Super Mario Land cartridges with a RetroShell premium game protector. And if you’re as passionate about retro gaming as we are, subscribe to our newsletter at Retro Gaming Substack for more nostalgic deep dives.

Handcrafted 3D Map of ‘The Legend of Zelda: A Link to the Past’

For enthusiasts of The Legend of Zelda: A Link to the Past, a meticulously crafted 3D map of the game’s world is now available. This piece serves as both a decorative item and a tribute to the classic SNES game. Priced from $30 for the single panel, to $200 for the 9 panel display (as seen below).

Credit: Canadian Gamer 3D Prints

Product Details:

Design: The map is 3D-printed, capturing the intricate details of the game’s landscape.

Dimensions: Available in various sizes to suit different display preferences.

Material: Crafted from high-quality materials to ensure durability and a premium finish.

This 3D map is ideal for decorating game rooms, offices, or living spaces, adding a touch of nostalgia and artistry. It’s also a thoughtful gift for fans of the Zelda series or retro gaming in general.

For more information or to purchase, visit the product page.

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Enhance Your Virtual Boy Experience with SSF Designs’ Virtual Lens Set (Now Available)

SSF Designs has introduced the Virtual Lens Set, a premium replacement for the aging plastic lens covers of the Nintendo Virtual Boy. Available for $23.99 at Stone Age Gamer, this set aims to rejuvenate your console’s visual clarity, ensuring a pristine gaming experience.

Credit: Stone Age Gamer / SSF Designs

Key Features:

Complete Set: Includes two lenses, catering to both eyes, for a comprehensive upgrade.

User-Friendly Installation: Designed for easy replacement, allowing gamers to swiftly enhance their console without hassle.

Enhanced Light Blocking: Engineered to reduce external light interference, minimizing unwanted light bleed and enhancing immersion.

Over time, original Virtual Boy lenses can accumulate scratches and degrade, diminishing the overall gaming experience. The Virtual Lens Set addresses these issues, offering a straightforward solution to restore visual fidelity.

For optimal performance, it’s recommended to handle the lenses by their red plastic sides during installation to prevent fingerprints and dust accumulation. Cleaning with a camera lens cloth or isopropyl alcohol can further maintain their clarity.

For a detailed installation guide, SSF Designs provides a helpful video tutorial.

In addition to the Virtual Lens Set, Stone Age Gamer offers a range of accessories and replacement parts for the Virtual Boy, including foam visors and eye shade holders, enabling enthusiasts to fully refurbish their classic consoles. 

Preserving the condition of retro gaming hardware is essential for enthusiasts and collectors alike. Upgrading components like the lens covers can significantly enhance the longevity and enjoyment of these classic systems.

For those looking to protect their physical game collections, consider investing in RetroShell premium game protectors. Stay informed about the latest in retro gaming by subscribing to our newsletter at Retro Gaming Substack.

Using the GBA as a Car Speedometer

A reddit user u/TescoAlfresco has modified a GBA to be a speedometer for his car, which has lead to a deeper discussion on other Game Boy uses.

This trend is not limited to the Game Boy Advance. Modders have also utilized the Game Boy Color for similar projects. For instance, a detailed guide on The Autopian outlines the process of converting a Game Boy Color into a digital speedometer. The tutorial provides step-by-step instructions, from selecting the appropriate GPS speedometer module to modifying the Game Boy shell and installing the necessary components. The result is a fully functional speedometer housed within the classic handheld console, offering both practicality and a touch of nostalgia for drivers. 

Credit: Autopain

Interestingly, the concept of using Game Boy hardware for automotive purposes isn’t entirely new. Back in 2004, TurboXS introduced the DTEC (Dynamic Tuning and Engine Control) system, which repurposed the Game Boy Advance as a digital engine management tool. As reported by IGN, the DTEC allowed users to monitor various engine parameters, such as boost pressure, air-to-fuel ratios, and RPMs, through the Game Boy Advance’s screen.

Credit: IGN

This commercial product was a groundbreaking application of gaming hardware, demonstrating the potential for the Game Boy Advance to serve as more than a gaming console. The DTEC system is connected directly to a car’s onboard diagnostics (OBD) system, providing an interactive and customizable interface for car enthusiasts and tuners. While its focus was on performance tuning rather than basic functionality like a speedometer, the DTEC showcased the versatility of Nintendo’s handheld devices.

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The Forgotten Pioneer: The Story of BDL Enterprises’ Portable NES That Could Have Changed Gaming Forever

In 1990, the video game industry was ablaze with innovation. Handheld gaming was the new frontier, ignited by Nintendo’s release of the Game Boy in 1989. This monochrome marvel was so successful that Nintendo projected sales of 9 million units by the end of 1990. Atari entered the scene with the Lynx, boasting the first backlit colour display for handhelds. Meanwhile, NEC introduced the TurboExpress, a portable rendition of their TurboGrafx-16 console. Even Sega, Nintendo’s eternal rival, was crafting its handheld, the Game Gear.

Among the titans, a small company from San Jose, California, dared to dream big. BDL Enterprises, led by engineer Paul Biederman, envisioned something revolutionary: a portable version of the Nintendo Entertainment System (NES). Their creation, The Express, promised a gaming experience that could have rivalled the heavyweights of its time. But what happened to this ambitious project? And why did it never see the light of day?

Credit TechEBlog

The Rise of BDL Enterprises

Before diving into The Express, let’s rewind to the origins of BDL Enterprises. Founded in 1989 by Paul Biederman, a former Capcom technician, the company initially carved a niche in arcade technology. Biederman’s expertise in designing testing equipment for coin-operated games quickly earned his firm respect in the industry. Products like JAMMA and monitor testers were their bread and butter, and they even dabbled in contract work for Capcom.

But Biederman’s aspirations didn’t stop at arcade machines. Recognising the explosive growth of home gaming, he ventured into consumer electronics. The company’s first retail product, the Turbo Blaster, allowed NES controllers to gain turbo and slow-motion functionality. Retailing at $39.99, the device was well-received and even became an officially licensed Nintendo product, earning a feature in Nintendo Power Magazine.

Strong name

It was a solid start, but Biederman had his sights set on something much bigger.

The Express: A Portable NES Ahead of Its Time

Biederman’s next brainchild was The Express, a compact, fully functional NES shrunk down to portable size. By meticulously stripping unnecessary circuitry from the NES motherboard, he created a new board measuring just 3 x 5 inches. Housed in a sleek shell, The Express was six inches wide, up to 10 inches long, and two inches thick.

This wasn’t a mere prototype—it was a technological marvel. The console featured:

• A 4-inch backlit colour screen.

• Built-in speakers with simulated stereo sound.

• A headphone jack.

• Ports for NES controllers (later replaced with an integrated controller).

• The ability to play nearly every NES game (excluding Zapper games).

Running on four C batteries, BDL claimed The Express could deliver 30 to 40 hours of gameplay. While these figures were never verified, the potential was undeniable. At an estimated retail price of $149–$169, it was on par with the Atari Lynx but far more versatile.

An early article from Electronic Gaming Magazine

Nintendo’s Reluctance: A Roadblock Too Big to Overcome

In 1990, Biederman presented The Express to Nintendo of America, hoping to secure a manufacturing license. But despite its promise, Nintendo turned him down. Their reason? The concept didn’t align with their long-term marketing strategy.

The rejection wasn’t entirely surprising. Nintendo had no incentive to support a product that might cannibalise sales of their Game Boy or even the NES itself. Why risk undermining two of their best-performing products for a third, untested contender?

Gaming magazines were quick to criticise Nintendo’s decision. Electronic Gaming Monthly called it unfair, arguing that The Express could have helped Nintendo fend off competitors like the Atari Lynx. Meanwhile, GamePro and Game Players Magazine speculated that Nintendo might have had their own portable NES in development. But for BDL Enterprises, the door was firmly closed.

Second page of the article above

The Aftermath: A New Opportunity with Camerica

Undeterred, Biederman continued innovating. By the end of 1990, he had developed a Game Boy-to-NES adapter, a product aimed at making Game Boy games playable on NES consoles. Enter Camerica, a Canadian company infamous for its unlicensed gaming products, including the Game Genie. Camerica showed interest in both The Express and the Game Boy-to-NES adapter, even announcing plans to bring them to market in 1991.

However, Camerica’s legal troubles with Nintendo, coupled with internal issues (like routing their 1-800 number through Cuba), led to the company’s closure in 1992. With Camerica gone and Nintendo unwilling to collaborate, BDL Enterprises quietly faded away. By July 1992, the company was listed as inactive.

A Legacy That Lives On

Though The Express never hit store shelves, its concept foreshadowed the future of gaming. Portable versions of home consoles eventually became a reality. The TurboExpress, Sega Nomad, and even today’s Nintendo Switch owe a debt to pioneers like Biederman.

In 2005, when NES patents expired, a flood of clone consoles hit the market, reviving interest in retro gaming. By 2012, devices like the RetroDuo Portable allowed players to enjoy NES cartridges on the go—a dream Biederman had envisioned over two decades earlier. Interestingly, there is a Retro Due V2 due out in 2025.

The now-defunct Retro Duo

Protect Your Retro Gaming Legacy

The story of The Express is a reminder of how innovation can shape the gaming world, even if it doesn’t immediately succeed. For retro gaming enthusiasts, preserving the past is more important than ever. That’s why protecting your classic games with RetroShell’s premium protectors is essential. Keep your cartridges safe from dust, scratches, and the wear of time.

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My Arcade’s Super Retro Champ: A Handheld for SNES and Genesis Cartridges (FINALLY!)

My Arcade has announced the upcoming release of the Super Retro Champ, a handheld console capable of playing original Super Nintendo and Sega Genesis cartridges. First introduced at CES four years ago, the device is now set to launch later this year for $149.99, an increase from the originally planned $110. 

Console Wars Over? (Credit: My Arcade)

The Super Retro Champ features slots for both SNES and Genesis cartridges, accommodating international versions like Super Famicom and Mega Drive. Its design includes a six-inch screen with substantial bezels, and while it can function as a handheld with a rechargeable battery, it’s more suited for tabletop use with its folding stand, connected controllers, and power adapter. Additionally, the console offers an HDMI port for TV connection, though it doesn’t support high-definition output. 

Portable, kind of. (Credit: My Arcade)

This device caters to retro gaming enthusiasts seeking a versatile way to enjoy their classic game collections. However, its bulky design and lack of HD support may be considerations for potential buyers.

For those looking to preserve their physical retro game collections, consider protecting your cherished games with a RetroShell premium game protector. Stay updated on the latest in retro gaming by subscribing to our newsletter at Retro Gaming Substack.

Nintendo and LEGO Team Up to Reimagine the Game Boy

Nintendo and LEGO have once again delighted fans by announcing their latest collaboration: a LEGO version of the iconic Game Boy. Set for release in October 2025, this nostalgic creation is the latest addition to a series of Nintendo-themed LEGO sets that have been thrilling retro gaming enthusiasts for years.

The LEGO Game Boy is expected to include buildable details like game cartridges, much like the immensely popular LEGO NES set launched in 2020. This partnership between two powerhouse brands has been a resounding success, starting with the LEGO Super Mario line in 2020 and evolving to include everything from themed courses to full-scale console recreations.

For those who grew up in the 90s, the Game Boy is more than just a console—it’s a cultural icon. LEGO’s rendition promises to capture that spirit, offering fans a chance to relive their childhood in brick form. While no images or further details have been revealed yet, anticipation is already at a fever pitch. Could we also see a Tetris cartridge included in the set? Fingers crossed!

This announcement also coincides with LEGO’s recent expansion of Nintendo-themed sets, such as the LEGO Mario Kart. Nostalgia sells—and when paired with the tactile joy of LEGO building, it’s a match made in retro heaven.

If you’re planning to preserve the classics, don’t forget to protect your original games with RetroShell’s premium game protectors. They’re the perfect way to keep your collection safe for years to come.

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