Super Mario 64 Player Discovers New Log-Clipping Glitch

In the ever-evolving world of Super Mario 64 discoveries, a dedicated player has unearthed a peculiar glitch involving a log, a cliff, and an extraordinary amount of patience. By executing a precise 34-frame loop repeatedly—approximately 2.8 million times over 36 days—the player managed to make a log drift through a cliff. As of now, this glitch has no known practical application in gameplay or speedrunning.

The Discovery

The glitch was identified by a member of the Super Mario 64 community, showcasing the game’s complex mechanics and the dedication of its fanbase. The process involves meticulous timing and repetition, highlighting the intricate possibilities within the game’s physics engine.

Due to floating point imprecision, the rolling log in Tall, Tall Mountain in Super Mario 64 can be very slowly manipulated to go sideways through the cliff. It takes 36 days of nonstop manipulation to reach the limit of how far it can go. This has no currently known purpose.

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— Supper Mario Broth (@mariobrothblog.bsky.social) 13 January 2025 at 19:30

Implications for Speedrunning

While the glitch doesn’t currently offer advantages for speedrunners, it adds to the collective understanding of Super Mario 64’s inner workings. The community often explores such anomalies to find potential time-saving strategies or to gain deeper insights into the game’s design.

A Testament to Community Dedication

This discovery underscores the enduring passion and curiosity of the Super Mario 64 community. Even decades after its release, players continue to explore and uncover new aspects of the game, contributing to its lasting legacy in the gaming world.

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1 thoughts on “Super Mario 64 Player Discovers New Log-Clipping Glitch

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